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Tunç, Özlem Ayvaz – International Journal of Evaluation and Research in Education, 2017
In education system, as well as creating innovative classroom environments, it is necessary to choose effective teaching models and to structure and integrate these to the education program. Within this framework, the purpose of this study is to present students? views on developing materials based on digital narration for the teaching process in…
Descriptors: Material Development, Story Telling, Multimedia Materials, Student Attitudes
Lindenbach, Jeannette M.; Jessup-Falcioni, Heather – Educational Gerontology, 2016
This environmental scan aimed to discover research interests and educational needs of faculty, graduate, and undergraduate students to inspire research, education, and practice in the development of a center on aging and well-being for older adults. The scan consisted of a search of university faculty and researchers regarding research on aging; a…
Descriptors: Well Being, Aging (Individuals), Educational Needs, College Students
Casey, Ashley; Hastie, Peter; Jump, Steve – Sport, Education and Society, 2016
This paper documents how a unit of student-designed games can create a more meaningful version of physical education (PE) for disengaged students, a version that enhances the educational legitimacy of the subject matter by affording it worth in and of itself rather than being justified for other, extrinsic or instrumental reasons. Furthermore, it…
Descriptors: Physical Education, Student Developed Materials, Game Theory, Educational Games
Christie, Toni; Christie, Robin – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2011
Across the mouth of the Tauranga Harbour lies a piece of paradise, Te Moutere o Matakana--Matakana Island. It is blessed with an ocean beach with white sand and a mean surf break, tidal flats, wetlands, fertile pasture, and a native and exotic forest. It is home to a maori language nest for the local children--Te Kohanga Reo o te Moutere o…
Descriptors: Barriers, Young Children, Foreign Countries, Early Childhood Education
Kamaruddin, Norfadilah – Turkish Online Journal of Educational Technology - TOJET, 2010
There are many reasons why interface design for interactive courseware fails to support quality of learning experiences. The causes such as the level of interactivity, the availability of the interfaces to interact with the end users and a lack of deep knowledge about the role of interface design by the designers in the development process are…
Descriptors: Courseware, Computer System Design, Computer Interfaces, Educational Quality
Lynch, Martin A.; Tunstall, Richard J. – Simulation & Gaming, 2008
A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive, computer-mediated games. Within universities, many barriers exist that may prevent the…
Descriptors: Creativity, Educational Philosophy, Partnerships in Education, Educational Games