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Eva-Lena Forslind; Stefan Hrastinski; Ingrid Forsler – Interactive Learning Environments, 2024
This article focuses on developing the idea process in visual art education by using digital peer feedback. In the school subject visual art, the visual idea process, e.g. when students sketch their ideas, is an important phase in a project. When an idea takes form, there is the possibility for considering the idea in a new way, for others to…
Descriptors: Foreign Countries, Grade 8, Art Education, Visual Arts
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Cetl, Sara; Herzog, Jerneja – Research in Pedagogy, 2021
The following article presents the results of research whose purpose was the analysis of the level of artistic creativity and fine arts development among eighth-grade students of different elementary schools in the northeastern part of Slovenia. We have monitored the level of artistic creativity and analysed the differences in fine arts creative…
Descriptors: Fine Arts, Creativity, Elementary School Students, Grade 8
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Davi Apriandi; Ika Krisdiana; Edy Suprapto; Bima Adi Megantara – Journal of Learning for Development, 2023
Good learning devices greatly assist teachers in conveying the process of seeking knowledge to students. This study aimed to develop a STEAM-C (Science, Technology, Engineering, Art, Mathematics and Culture) integrated learning device in Masjid Kuno Taman, Indonesia to improve students' creative thinking skills. The learning devices included…
Descriptors: STEM Education, Art Education, Foreign Countries, Creative Thinking
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Mariana, Epifani Putri; Kristanto, Yosep Dwi – Online Submission, 2023
Teaching and learning in the 21st century should equip students with critical and creative thinking skills to be ready to live and contribute productively to society. One suitable learning approach is integrating STEAM education and computational thinking--the STEAM-CT approach. The present study aims to describe students' critical and creative…
Descriptors: Art Education, STEM Education, Critical Thinking, Creative Thinking
Euan M. S. Frew – ProQuest LLC, 2023
Technology integrated, flipped classroom design offers opportunities to engage students on various levels and through meaningful ways. Introducing this learning environment to students at an early age is likely to change their motivation for learning towards physical literacy and influence their lifelong participation in physical activity. The…
Descriptors: Educational Technology, Flipped Classroom, Physical Education, Grade 8
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Arnie Novianti Zulkarnain; Eka Cahya Prima; Nanang Winarno; Bevo Wahono – Journal of Science Learning, 2024
Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school…
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity
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Maia Lust; Mart Laanpere – Educational Media International, 2023
Since the last curriculum reform in 2011, all Estonian lower-secondary students have to conduct a year-long creative work. Unfortunately, in many cases, it is implemented as an individual written report that has little to do with improving learners' digital competence or Computational Thinking skills. In the new national curriculum (to be in force…
Descriptors: Student Projects, Creativity, Grade 8, Foreign Countries
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Carrie Vander Zwaag – Assessment Matters, 2022
Integrated STEAM education (science, technology, engineering, art, and mathematics) has been shown to effectively foster global competencies as well as school and societal engagement for 21st century learners of diverse backgrounds. However, facilitating quality STEAM teaching and learning can be challenging for teachers, particularly in the area…
Descriptors: STEM Education, Art Education, Teaching Methods, Teaching Experience
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Matsuura, Takuya; Nakamura, Daiki – Asia-Pacific Science Education, 2021
This study aimed to examine the trends in grants for STEM/STEAM education in Japan as well as Japanese students' perception of science learning and future careers. The grants were addressed through analysis of chronological trends, while student perceptions were reviewed through student questionnaires on Trends in International Mathematics and…
Descriptors: Foreign Countries, STEM Education, Art Education, Grants
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Sule Eguz – International Journal of Contemporary Educational Research, 2024
Art and artistic activities that play a significant role in the lives of both children and adults are an important requirement for all individuals. Cultures develop, expand, and enrich through artistic activities, which are important for the development of visual literacy, especially in social studies. The present study aims to determine the…
Descriptors: Foreign Countries, Social Studies, Middle School Students, Art Activities
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Choi, Su-Yeon; Won, A-Rang; Chu, Hye-Eun; Cha, Hyun-Jung; Shin, Hyeonjeong; Kim, Chan-Jong – Asia-Pacific Science Education, 2021
This study aims to investigate climate literacy among junior high school students participating in an SSI-STEAM climate change education program and to examine the impacts of the program on the cultivation of climate literacy. Thirty-one eighth-grade students in Seoul, Korea, participated in this study. Data were collected using pre- and…
Descriptors: Junior High School Students, Climate, Knowledge Level, STEM Education
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Akdag, Emine; Köksal, Mustafa Serdar – Science Education International, 2022
The purpose of this research was to examine relationship between the eighth-grade gifted students' perceptions of science learning environment constructive learning environment perception (CLEP) and their motivations motivation to learn science (MLS) to learn science with their intellectual risk-taking (IRT) and science achievement (SA). For this…
Descriptors: Gifted, Gifted Education, Student Motivation, Learning Motivation
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Varl, Katja Kozjek; Herzog, Jerneja – Research in Pedagogy, 2018
With its ambient, interesting and dynamic use of materials, alternative views of materials and objects, with its playfulness and affecting different senses contemporary fine art can be very interesting for art-educational work. Due to its complexity, however, it suffers from misunderstanding, retreat, and last but not least also fears both among…
Descriptors: Art Education, Student Attitudes, Fine Arts, Knowledge Level
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Wandari, Gita Ayu; Wijaya, Agus Fany Chandra; Agustin, Rika Rafikah – Journal of Science Learning, 2018
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated knowledge, mastery the concept and creativity also must be involved in order to enhance the quality of education. Thus, this research was aimed to investigate the effect of STEAM-Based Learning on Students' Concept Mastery and Creativity in learning…
Descriptors: STEM Education, Art Education, Concept Formation, Mastery Learning
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Bati, Kaan; Yetisir, Mehmet Ikbal; Çaliskan, Ilke; Günes, Gökhan; Gül Saçan, Esma – Cogent Education, 2018
The aim of this research was to develop a STEAM-based program for teaching middle school students the concept of time to enhance their computational thinking skills. The proposed Time Teaching Program (TTP) consists of modules and activities on the definition of time, historical development of time measurement tools, universal time measurement…
Descriptors: STEM Education, Art Education, Teaching Methods, Computation
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