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Erica Jostrup; Emma Claesdotter-Knutsson; Pia Tallberg; Göran Söderlund; Peik Gustafsson; Marcus Nyström – Journal of Attention Disorders, 2024
Background: White noise stimulation has demonstrated efficacy in enhancing working memory in children with ADHD. However, its impact on other executive functions commonly affected by ADHD, such as inhibitory control, remains largely unexplored. This research aims to explore the effects of two types of white noise stimulation on oculomotor…
Descriptors: Auditory Stimuli, Children, Attention Deficit Hyperactivity Disorder, Visual Stimuli
Ni, Pingping; Xue, Lingfeng; Cai, Jiajing; Wen, Minjie; He, Jie – Autism: The International Journal of Research and Practice, 2021
Visual perspective-taking is the ability to perceive the world from another person's perspective, and research on visual perspective-taking ability in children with autism spectrum conditions yielded inconsistent results. To solve a visual perspective-taking task, people can mentally rotate themselves to another person's location (embodied…
Descriptors: Perspective Taking, Autism, Pervasive Developmental Disorders, Visual Perception
J. T. McKeever; L. E. Runceanu – Physical Education and Sport Pedagogy, 2024
Background: Combining Game-Based Approaches, video feedback, and debate of ideas "(débat d'idées)" constitutes an emerging field within pedagogical literature in Physical and Health Education. Nevertheless, more work is needed to understand how this digital tool can be effectively integrated into the teaching and learning process.…
Descriptors: Educational Games, Video Technology, Visual Aids, Student Centered Learning
Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
Viggiano, Maria Pia; Giovannelli, Fabio; Giganti, Fiorenza; Rossi, Arianna; Metitieri, Tiziana; Rebai, Mohamed; Guerrini, Renzo; Cincotta, Massimo – Developmental Psychology, 2017
Converging results have shown that adults benefit from congruent multisensory stimulation in the identification of complex stimuli, whereas the developmental trajectory of the ability to integrate multisensory inputs in children is less well understood. In this study we explored the effects of audiovisual semantic congruency on identification of…
Descriptors: Age Differences, Semantics, Interaction, Visual Stimuli
Cardoso, Patricia; Hawk, Dianne V.; Cross, Donna – Health Education & Behavior, 2020
Sixty-eight young people contributed to a Design Thinking Challenge created to elicit a better understanding of their electronic image-sharing experiences, the helpful and harmful consequences of image-sharing to adolescent mental health and safety, and promising interventions that allow young people to make more positive decisions and minimize…
Descriptors: Adolescents, Mental Health, Safety, Intervention
Zhao, Xin; Fu, Junjun; Ma, Xiaofeng; Maes, Joseph H. R. – Journal of Cognition and Development, 2019
According to the executive framework of prospective memory (PM), age-related differences in PM performance are mediated by age-related differences in executive functioning (EF). The present study further explored this framework by examining which specific components of EF are associated with PM differences between and within three age groups. A…
Descriptors: Age Differences, Memory, Executive Function, Age Groups
Sawaya, Helen; McGonigle-Chalmers, Maggie; Kusel, Iain – International Journal of Developmental Disabilities, 2021
Objectives: The aim of the study is to distinguish between perceptuomotor and cognitive inflexibility as the source of set-switching difficulties in children with autism spectrum disorder (ASD). Methods: Seventeen adolescents with ASD and 17 neurotypical controls were presented with a computerized sequencing game using colored shapes. The sequence…
Descriptors: Autism, Pervasive Developmental Disorders, Adolescents, Perceptual Motor Learning
Clerc, Jérôme; Courbois, Yannick – Journal of Cognitive Education and Psychology, 2017
A phonological similarity effect (PSE) in adolescents with an intellectual disability (ID) has previously been shown with auditory stimuli, but studies using visual stimuli are scarce. In the case of visually presented items, PSE requires verbal recoding before it appears. Using visual items, we trained 15 participants with ID to use rehearsal…
Descriptors: Phonology, Recall (Psychology), Training, Adolescents
Blaikie, Fiona – Studies in Art Education: A Journal of Issues and Research in Art Education, 2018
Visual and cultural identities are situated in habitus, social theory on the body and clothing. Framed by narrative inquiry, girl method, and feminist research, I investigated the mean girl experiences of Grace and Hayley, who witnessed hostility alongside an exaggerated policed feminine sartorial aesthetic. White, middle and upper class, managers…
Descriptors: Social Theories, Cultural Influences, Social Influences, Human Body
Janczyk, Markus – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Successful completion of any cognitive task requires selecting a particular action and the object the action is applied to. Oberauer (2009) suggested a working memory (WM) model comprising a declarative and a procedural part with analogous structures. One important assumption of this model is that both parts work independently of each other, and…
Descriptors: Cognitive Processes, Short Term Memory, Adolescents, Young Adults
Burkholder, Casey; Hamill, Kate; Thorpe, Amelia – Canadian Journal of Education, 2021
Queer, trans, and non-binary youth navigate school spaces punctuated by erasures, silences, and oppression, and resist these experiences through solidarity-building, activism, and art practice. In this article, we seek to centre experiences of school and society as important spheres of inquiry through participatory visual research with queer,…
Descriptors: LGBTQ People, Publications, Adolescents, Preservice Teachers
Rodrigues, Pedro F. S.; Pandeirada, Josefa N. S. – Journal of Cognition and Development, 2019
Adolescence is a developmental period characterized by a complex maturation process of various cognitive abilities. Cognitive control, which includes response inhibition and working memory, is one of them. A typical study on response inhibition to visual stimuli presents distractors and targets on the same display (e.g., the computer screen).…
Descriptors: Spatial Ability, Environmental Influences, Visual Environment, Adolescents
Xiao, Naiqi G.; Quinn, Paul C.; Ge, Liezhong; Lee, Kang – Developmental Psychology, 2017
Although most of the faces we encounter daily are moving ones, much of what we know about face processing and its development is based on studies using static faces that emphasize holistic processing as the hallmark of mature face processing. Here the authors examined the effects of facial movements on face processing developmentally in children…
Descriptors: Developmental Psychology, Children, Adolescents, Adults
Cohen-Gilbert, Julia E.; Stein, Elena R.; Gunnar, Megan R.; Thomas, Kathleen M. – Journal of Early Adolescence, 2018
This study investigated whether brain-derived neurotrophic factor (BDNF) genotype moderated inhibitory control during an emotionally valenced task in a sample of internationally adopted adolescents (N = 109, ages 12-13 years) who spent their early years in institutional care. Participants were genotyped for the Val66Met polymorphism of the BDNF…
Descriptors: Stress Variables, Genetics, Inhibition, Task Analysis