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Bentham, Jo; Davies, Peter; Galbraith, David – Educational Review, 2016
This paper describes an exploratory trial conducted with 14-15 year-old students in English state schools who were studying business start-ups as part of a course in "Business Studies". The intervention uses a "Story Grammar" strategy to improve students' reasoning by increasing the frequency and complexity of their use of…
Descriptors: Foreign Countries, Adolescents, Business Education, Teaching Methods
Yang, Hsiao-Hui – New Horizons in Education, 2010
Background: Teenagers experience wars not only in the actual war zones but also in the home, school, and street fronts. Sometimes they are the innocent victims of bullying. Often confused, they do not know how to survive in bullying situations. Adults such as movie makers and educators have taken on the responsibility of helping teenagers. The…
Descriptors: Non Western Civilization, Military Training, Physical Activities, Adolescents
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Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation