Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Research-publishing.net | 9 |
Author
Publication Type
Reports - Research | 7 |
Speeches/Meeting Papers | 7 |
Books | 1 |
Collected Works - Proceedings | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Elementary Education | 2 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kaplan-Rakowski, Regina; Gruber, Alice – Research-publishing.net, 2022
Many language learners lack the motivation to read complex texts. Because high-immersion Virtual Reality (VR) is increasingly reported to be highly motivating, the goal of our study was to compare English as a Second Language (ESL) learners' (N=79) motivation while reading a story with subtitles in VR (experimental group) versus reading the same…
Descriptors: Second Language Learning, Reading Motivation, Immersion Programs, Computer Simulation
Phipps, Alison – Research-publishing.net, 2021
Decolonising the languages curriculum is a radical requirement to critically reexamine the way in which the languages curriculum has been formed in any context. It requires the examination of the power dynamics which have led to the dominance of certain languages over others and which languages are and are not accorded resources in schools,…
Descriptors: Second Language Learning, Second Language Instruction, Pacific Islanders, Ethnic Groups
Jauregi Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2020
Virtual exchange projects have become an effective pedagogical method to support students' development of intercultural language competence. High-immersion experiences in Virtual Reality (VR) may offer an environment which is conducive to developing such competence. This paper reports on a pilot study carried out with two groups of university…
Descriptors: Second Language Learning, Intercultural Communication, Computer Simulation, International Educational Exchange
Pellerin, Martine – Research-publishing.net, 2020
The paper examines how the game Minecraft can be used as a new digital learning environment in the context of second language teaching and learning. It explores how the concepts of digital space and digital place within the new 3D digital environment can contribute to reshaping the language learners' experience and promote greater engagement in…
Descriptors: Second Language Instruction, Second Language Learning, Elementary School Students, French
Kassim, Samar; Witkin, Neil; Stone, Adam – Research-publishing.net, 2019
The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Paillat, Edith – Research-publishing.net, 2014
Second Life is one of the many three-dimensional virtual environments accessible through a computer and a fast broadband connection. Thousands of participants connect to this platform to interact virtually with the world, join international communities of practice and, for some, role play groups. Unlike online role play games however, Second Life…
Descriptors: Computer Simulation, Immersion Programs, Second Language Learning, College Second Language Programs
Sobolev, Olga – Research-publishing.net, 2016
This paper assesses the efficiency of the "Language Immersion e-Course" developed at the London School of Economics and Political Science (LSE) Language Centre. The new self-study revision e-course, promoting students' proficiency in spoken and aural Russian through autonomous learning, is based on the Michel Thomas method, and is…
Descriptors: Independent Study, Online Courses, Immersion Programs, Russian
Pellerin, Martine – Research-publishing.net, 2012
This paper examines the use of mobile technologies such as iPods and tablets in promoting the development of oral competencies and literacy skills in early French immersion classrooms in Canada. The paper is based on a two-year collaborative action research project involving 16 teachers in two schools. Data collection involved digital ethnographic…
Descriptors: Foreign Countries, Handheld Devices, Technology Uses in Education, Second Language Learning
Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)