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Jennifer Kahn; Shiyan Jiang – Information and Learning Sciences, 2024
Purpose: While designing personally meaningful activities with data technologies can support the development of data literacies, this paper aims to focuses on the overlooked aspect of how learners navigate tensions between personal experiences and data trends. Design/methodology/approach: The authors report on an analysis of three student cases…
Descriptors: Visual Aids, Trend Analysis, Data Science, Secondary School Students
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Nicholson, Scott – Library Quarterly, 2013
Games and other forms of play are used in today's libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through…
Descriptors: Games, Toys, Puzzles, Library Services