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Garth Stahl; Cynthia Brock; Erica Sharplin; David Caldwell; John Young; Fenice Boyd – Asia Pacific Journal of Education, 2024
Pre-service teachers are required to become reflective practitioners who can adapt their skills to a range of contexts and the diverse needs of learners. Many consider the practicum experience as critical to forming values and dispositions that are essential to a professional teacher identity. This article focuses on the experiences of five White…
Descriptors: Preservice Teachers, Teaching Experience, Indigenous Populations, Foreign Countries
Tutal, Özgür – Journal on Educational Psychology, 2023
Authentic learning is gaining attention due to being perceived as a more engaging and effective way of teaching students. Many schools are incorporating authentic learning into their curricula, and numerous studies have also been conducted investigating the effectiveness of authentic learning in improving student outcomes. Various primary studies…
Descriptors: Instructional Effectiveness, Authentic Learning, Foreign Countries, Meta Analysis
Hans G. K. Hummel; Aad Slootmaker; Jeroen Storm – Interactive Learning Environments, 2023
Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework…
Descriptors: Educational Games, Entrepreneurship, Construction Industry, Instructional Design
Michiel Dam; Fred Janssen – Professional Development in Education, 2024
Many reforms in past decades have come and gone without having the desired impact on teaching practices. Two shared ideals that reforms have had are offering challenging content by using whole tasks and tailoring student guidance to what students need for effective learning. In this article, we aim to bridge the reform-practice gap by taking a…
Descriptors: Faculty Development, Teaching Methods, Educational Change, Secondary School Teachers
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
N. Godbold; K. E. Matthews; D. Gannaway – International Journal for Academic Development, 2024
This study outlines an approach that captures the messy landscape of the learning opportunities on which teaching focused academics draw. The Activity Centred Analysis and Design framework was employed to analyse data from a focused ethnographic study of seven TFAs in a research-intensive university. The Activity Centred Analysis and Design…
Descriptors: Authentic Learning, Learning Analytics, Learning Processes, Instructional Design
Stephanie Wake; Madeleine Pownall; Richard Harris; Pam Birtill – Assessment & Evaluation in Higher Education, 2024
Authentic assessments are designed to evaluate knowledge and skills that are relevant for students' life beyond university, emphasising practical, applied skills. They offer an alternative to assessments that don't explicitly foster transferability of skills. The present study examined undergraduate student perceptions of authentic and traditional…
Descriptors: Foreign Countries, Undergraduate Students, Performance Based Assessment, Authentic Learning
Boettcher, K.; Terkowsky, C.; Schade, M.; Brandner, D.; Grünendahl, S.; Pasaliu, B. – European Journal of Engineering Education, 2023
A newly-developed online laboratory experiment in immersive virtual reality (VR) is used for process engineering students. A digital twin (DT) of a jet pump was realised using the game engine Unreal Engine 4. The chance was taken for an instructional redesign deviating from the conventional cookbook-experiment to better integrate the changing…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Problem Solving
James Deehan; L. Danaia; S. Redshaw; L. Dealtry; K. Gersbach; R. Bi – Australian Educational Researcher, 2024
The paper presents a scoping review of research that has been conducted on integrated STEM programmes in Australian schools over a 10-year period (2012--2022). It aims to determine how integrated STEM is being practiced. A total of 17 papers were chosen for review. The review explored the major characteristics of research that has been conducted…
Descriptors: Foreign Countries, STEM Education, Teaching Methods, Integrated Curriculum
Hoang, Diem Thi Ngoc; Johnson, Nicola F.; McAlinden, Maggie – Teaching English with Technology, 2023
For language learners situated in contexts where there is limited exposure to the target language, an authentic learning environment is important. Virtual Reality (VR) has been increasingly used in education to simulate realistic scenarios; however, little is known about whether VR can enhance the nature of authentic learning for learners of…
Descriptors: Computer Simulation, Authentic Learning, English (Second Language), Foreign Countries
Kym Fry; Judith Hillman; Rhonda Horne; Elizabeth Rasmussen – Mathematics Education Research Group of Australasia, 2024
The revised Australian curriculum presents a new emphasis in primary schools on the process of Mathematical Modelling. A modelling focus brings close attention to confidence and capability with a potentially new problem-solving process, associated language, and pedagogical processes. This paper presents a Year 4 classroom modelling experience that…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Mathematics Instruction
Adilah Hisa; Nurul Amirah Ishak; Md Zahidul Islam – Higher Education, Skills and Work-based Learning, 2024
Purpose: This study aims to examine the impact of knowledge and skills acquisition from youth leadership programs on the extent of training transfer. Additionally, it explores the role of self-esteem as a potential intervening mechanism in linking the acquired knowledge and skills to the transfer of training. Design/methodology/approach: Using a…
Descriptors: Youth Leaders, Leadership Training, Learning, Skill Development
Sangmin-Michelle Lee; Xiaoran Wang; Ilee Park; Riski Lestiono – Education and Information Technologies, 2024
While traditional English as a foreign language (EFL) classrooms often lack context and authenticity, immersive virtual reality (iVR) provides a valuable alternative opportunity to practice and acquire the target language in a replica of the real world. The present study used iVR ("Immerse") for communicative tasks and investigated how…
Descriptors: Situated Learning, Authentic Learning, Second Language Learning, English (Second Language)
White-Hancock, Lorraine – International Journal of Technology and Design Education, 2023
This paper examines Bauhaus School (1919-1933) innovation and relevance today. The School is a landmark in the history of design as a discipline and the development of design education. The School was also a workplace, commercialising Bauhaus-designed products. While drawing global interest in its innovations, the School faced resistance in…
Descriptors: Educational Innovation, Educational History, Design, Foreign Countries
Yuying Liu; Wei Ren – Language Teaching Research, 2024
This study examines university teachers' beliefs and practices related to task-based language teaching while teaching English as a foreign language. Task-based language teaching (TBLT) has become a prominent topic for researchers and practitioners in recent decades. It is also advocated by the Chinese Ministry of Education for college English…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, College Faculty