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Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
Clyde, Jerremie; Wilkinson, Glenn R. – History Teacher, 2012
The gamic mode is an innovative way of authoring scholarly history that goes beyond the printed text or digital simulations by using digital game technologies to allow the reader to interact with a scholarly argument through meaningful choice and trial and error. The gamic mode makes the way in which the past is constructed as history explicit by…
Descriptors: Foreign Countries, History, Scholarship, Epistemology
Mackellar, Ian, Ed. – 1999
This design guide offers guidance to science educators, architects, and others concerned with the provision of science accommodations in Ontario, Canada, either through new construction or the adaptation of existing buildings. The publication is not a blueprint for facilities nor an attempt to standardize all science programs and facilities; it is…
Descriptors: Design Requirements, Educational Facilities Design, Foreign Countries, Science Laboratories

Till, Wesley – Journal of Design and Technology Education, 1996
Reports on a class project that examined the manufacture of boxes and packaging to teach about design and technology. The class discovered basic manufacturing techniques by examining and disassembling cereal boxes. Field trips to stores provided more examples. Appraises the children's final projects and discusses acquiring materials. (MJP)
Descriptors: Art Education, Class Activities, Design, Design Crafts
Alberta Dept. of Education, Edmonton. Curriculum Standards Branch. – 1997
With this Career and Technology Studies (CTS) curriculum guide, secondary students in Alberta can do the following: develop skills that can be applied in their daily lives; refine career-planning skills; develop technology-related skills in design; enhance employability skills, especially in design occupations; and apply and reinforce learning…
Descriptors: Career Development, Competence, Competency Based Education, Computer Assisted Design