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Foley, Cindy G. – Journal of Dance Education, 2016
The B-baby Program is a hip-hop dance curriculum designed to prepare dance instructors to teach and lead toddlers in the safe and effective practice of "break dancing" (breakin'). In 2011, my twin sister and I founded a hip-hop organization called Child of This Culture. We have over 32 years of combined experience as competitive break…
Descriptors: Dance, Popular Culture, Dance Education, Toddlers
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Gholnecsar E. Muhammad; Marcelle Haddix – English Education, 2016
In light of the current assaults on Black girls and misaligned instructional practices in and outside of schools across the nation, English educators need to understand a more complete vision of the identities girls create for themselves, and the literacies and practices needed to best teach them. This article provides a review of literature of…
Descriptors: African American Students, Literacy, Females, Self Concept
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Stamou, Anastasia G.; Maroniti, Katerina; Griva, Eleni – Language Awareness, 2015
Considering the role of popular cultural texts in shaping sociolinguistic reality, it makes sense to explore how children actually receive those texts and what conceptualisations of sociolinguistic diversity they form through those texts. Therefore, the aim of the present study was to examine Greek young children's views on sociolinguistic…
Descriptors: Popular Culture, Cartoons, Television Viewing, Speech Communication
Teitle, Jennifer, Ed. – Bank Street College of Education, 2015
This issue of "Bank Street Occasional Papers" explores the value of time outside of school. Educators have given relatively little scholarly attention to young people's nonschool lives. Ignored or valorized, nonschool spaces show up in educational research only as a backdrop, implying that school learning is the yardstick by which to…
Descriptors: Informal Education, Family Environment, Asian Culture, Foreign Countries
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Dickerman, Charles; Christensen, Jeff; Kerl-McClain, Stella Beatriz – Journal of Creativity in Mental Health, 2008
Video games have become a powerful force in the culture. Depictions of women in video games are scarce and highly stereotypical. Women are usually minor characters, are seen as victims rather than heroines, and are depicted in highly sexualized ways. Whereas early games had only a few representations of people of color, people of color were often…
Descriptors: Race, Stereotypes, Video Games, Females
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Forman-Brunell, Miriam; Eaton, Julie – American Journal of Play, 2009
The authors investigate the nearly ubiquitous cultural icon for girls' play, the princess. They survey historical instances of princess play from the beginning of the American republic to the New Millennium, look at the literature concerning princesses in various periods, and discuss the individual recollections about princess play of a number of…
Descriptors: Play, Females, Imagination, United States History
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Wohlwend, Karen E. – Reading Research Quarterly, 2009
Drawing upon theories that reconceptualize toys and artifacts as identity texts, this study employs mediated discourse analysis to examine children's videotaped writing and play interactions with princess dolls and stories in one kindergarten classroom. The study reported here is part of a three-year ethnographic study of literacy play in U.S.…
Descriptors: Discourse Analysis, Females, Children, Play
Aidman, Amy – 1999
This study analyzed girls' reactions to Disney's animated feature film "Pocahontas" in light of conclusions drawn from a previous critical textual analysis of the movie. The research addressed three questions: (1) how do Disney's claims to creation of positive prosocial representations of women and Native Americans in the movie…
Descriptors: American Indians, Animation, Audience Response, Cartoons