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Heart, Tsipi; Finklestein, Elad; Cohen, Menashe – Quality Assurance in Education: An International Perspective, 2022
Purpose: The purpose of this study is to assess students' perceptions of four teaching and learning (T&L) methods used in a blended learning Contract Law course, namely, frontal, written assignments, simulations and online asynchronous T&L. Design/methodology/approach: Law students (n = 417) filled in an anonymous questionnaire on their…
Descriptors: Law Students, Legal Education (Professions), Contracts, Blended Learning
Knerr, Charles R.; Sommerman, Andrew B. – 2000
This paper describes the use of simulated appellate court proceedings as an educational tool in U.S. undergraduate colleges and universities (and schools worldwide). Undergraduate moot court is less common in the United States than is the law school form of appellate simulation. Research shows that moot courts benefit students as they perform…
Descriptors: Experiential Learning, Higher Education, Internet, Law Students
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Brest, Paul – Journal of Legal Education, 1982
An experimental program at Stanford University called "Lawyering Process" is described. The goals of the course include: (1) introducing legal planning and basic interpersonal skills; (2) examining the concepts of "professionalism"; (3) placing legal research and writing assignments in the context of law practice; and (4)…
Descriptors: Course Descriptions, Curriculum Development, Experiential Learning, Higher Education
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Brown, James M. – Journal of Legal Education, 1984
The Land Development Law course at George Washington University is an approach to teach the basic concepts of land management and control through a "game" simulation. Instead of studying the law, students actively participate in a simulated real-life environment where they can practice and develop their legal skills. (MLW)
Descriptors: College Instruction, Court Litigation, Experiential Learning, Games