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Showing 1 to 15 of 24 results Save | Export
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Tyler L. Hough; Isabelle A. Jenkins; Charlie Pierce; Ashley Bellet – Experiential Learning and Teaching in Higher Education, 2024
This paper explores the dualistic nature of experiential learning (EL) definitions in higher education, advocating for a balanced integration of broad and narrow constructs. Through case study and collaborative inquiry, diverse disciplinary perspectives--from engineering to performing arts and urban education--are examined to understand EL's…
Descriptors: Experiential Learning, Higher Education, Definitions, Interdisciplinary Approach
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Lisa Kervin; Jessica Mantei; Maria Clara Selina Rivera; Cathrine Neilsen-Hewetta – Journal of Museum Education, 2024
This paper captures thinking around the design of a technology-focused play space for children that is on a university campus. Drawing upon characteristics of play and the importance of the goals and values that shape contexts, the opportunity to develop a space designed for children's digital play required careful conceptualization. Children's…
Descriptors: Technology, Digital Literacy, Play, Educational Environment
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Judith Oller; Anna Engel; Maria José Rochera – International Journal of Educational Psychology, 2024
This article presents an exploratory study examining the importance that students attribute to pedagogical strategies focused on bridging learning in-and-out of school. The aim is twofold: to analyse students' views of such strategies in different types of school (personalised learning--PL--and mirror schools), and to investigate whether different…
Descriptors: Foreign Countries, High School Students, High School Teachers, Learning Experience
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Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
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Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Brian Richard Michel – ProQuest LLC, 2024
The purpose of this qualitative hermeneutical phenomenological study was to explore the lived experiences of nursing program students with grant funding investment in a nursing, allied, and physical health program at a rural community college in Western New York. This rural institution is a member institution of the State University of New York…
Descriptors: Nursing Students, Nursing Education, Financial Support, Grants
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
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Charmian Lam; Leslie E. Drane; Katherine Kearns; Julie Eyink; Helen Hathorn; Matthew G. Standard; Aybike Tezel; Melissa O'Neill; Jay Howard; Julie Saam; David Daleke – To Improve the Academy, 2024
Preparing Future Faculty (PFF) programs provide pedagogical training and experiences to promote graduate student professional development. We conducted a study of PFF Fellows' experiences about their year of teaching between 2005 and 2020 and subsequent career trajectory. This is particularly interesting as Fellows have a variety of experiences…
Descriptors: Doctoral Students, Preservice Teachers, Teacher Education, Faculty Development
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Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning
Moneera Abdulaziz Alsubaihi – ProQuest LLC, 2024
Societies are increasingly aware of the need to connect and communicate globally. Thus, navigating diverse cultural contexts becomes critical, which necessitates intercultural competence--the skill of effective communication and understanding across cultures. As the digital age reshapes our interactions, online learning platforms have emerged as…
Descriptors: Electronic Learning, Language Acquisition, Learning Activities, Intercultural Communication
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Lee Fergusson – Research in Post-Compulsory Education, 2024
In work-based learning (WBL), autodidactic, informal, nonformal, and formal approaches to learning are viewed not as dichotomous, distinct, or divergent spheres along a continuum but as intersected and clustered spheres. In WBL, prior learning, professional development, advanced standing, and other forms of learning are therefore formally…
Descriptors: Foreign Countries, Work Experience Programs, Graduate Students, Education Work Relationship
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Jacqueline M. Swank – RMLE Online: Research in Middle Level Education, 2024
School-based outdoor learning is an experiential learning approach that involves the integration of the natural environment with the learning process. This study focused on investigating the effect of a school-based outdoor learning experience on mood among 83 sixth grade students. The researcher found a positive correlation between time spent…
Descriptors: Grade 6, Middle School Students, Outdoor Education, Experiential Learning
Kristina L. Peterkin – ProQuest LLC, 2024
The purpose of this study was to examine the impact of a cross-cultural clinical experience in the Dominican Republic on communication disorders graduate students. Ethical practice requires an awareness and understanding of one's own perspectives and values and beliefs and awareness of cultural differences that arise when providing cross-cultural…
Descriptors: Communication Disorders, Graduate Students, Foreign Countries, Cultural Awareness
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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