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Allen, Laura K.; Jacovina, Matthew E.; Dascalu, Mihai; Roscoe, Rod D.; Kent, Kevin M.; Likens, Aaron D.; McNamara, Danielle S. – Grantee Submission, 2016
This study investigates how and whether information about students' writing can be recovered from basic behavioral data extracted during their sessions in an intelligent tutoring system for writing. We calculate basic and time-sensitive keystroke indices based on log files of keys pressed during students' writing sessions. A corpus of prompt-based…
Descriptors: Essays, Writing Processes, Writing (Composition), Writing Instruction
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Allen, Laura K.; Jacovina, Matthew E.; Dascalu, Mihai; Roscoe, Rod D.; Kent, Kevin M.; Likens, Aaron D.; McNamara, Danielle S. – International Educational Data Mining Society, 2016
This study investigates how and whether information about students' writing can be recovered from basic behavioral data extracted during their sessions in an intelligent tutoring system for writing. We calculate basic and time-sensitive keystroke indices based on log files of keys pressed during students' writing sessions. A corpus of prompt-based…
Descriptors: Writing Processes, Intelligent Tutoring Systems, Natural Language Processing, Feedback (Response)
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Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Educational Technology Research and Development, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement
Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Grantee Submission, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement