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Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
Bloch, Katrina Rebecca; Neaderhiser, Stephen E. – Teaching Sociology, 2022
While prior research has illustrated the strengths of collaborative teaching between sociology and English, less has examined the potential of cross-listed courses, instead largely focusing on how to bring writing instruction into the sociology classroom. Similarly, other work has explored the possible uses of literary examples "within"…
Descriptors: Science Fiction, Team Teaching, Interdisciplinary Approach, Sociology
Cole, David R. – English in Australia, 2014
This paper suggests how the "weird fiction" of H.P. Lovecraft might be mobilised within secondary English classrooms to examine aspects of visual literacy, literary style, narrative form and intertextuality. The approach that is outlined is characterised, after Lovecraft's famous monster, as a "Cthulhuic literacy" and is…
Descriptors: English Curriculum, Secondary Education, Science Fiction, Visual Literacy
Hayn, Judith A., Ed.; Kaplan, Jeffrey S., Ed. – Rowman & Littlefield Publishers, Inc., 2012
"Teaching Young Adult Literature Today" introduces the reader to what is current and relevant in the plethora of good books available for adolescents. More importantly, literary experts illustrate how teachers everywhere can help their students become lifelong readers by simply introducing them to great reads--smart, insightful, and engaging books…
Descriptors: Reading Lists, Adolescent Literature, Language Arts, Young Adults
Rish, Ryan M. – ProQuest LLC, 2011
This study investigates an elective English class, in which students in grades 10-12 collectively read and collaboratively wrote fantasy fiction in four groups. The purpose of the class was to have students consider the choices fantasy and science fictions writers, directors, and video game designers make when creating a fictional world. The…
Descriptors: Interpersonal Relationship, Literacy, Elective Courses, Cartography