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Showing 76 to 90 of 339 results Save | Export
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Braun, Joseph A., Jr.; Garrett, Joyce Lynn – Humanistic Education and Development, 1988
Describes how counselors can apply the family systems model to classrooms in helping teachers create a more open and effective climate. Discusses these strategies for implementation: basic communication and interpersonal skills, fairness conferences, classroom meetings, magic circle and circle of warmth, and role playing. (Author/ABL)
Descriptors: Classroom Environment, Communication Skills, Elementary Secondary Education, Humanistic Education
Martin, Rod – Kamehameha Journal of Education, 1994
Improvisation teaches students that they have the power to create. Drama can be a rehearsal for life, where students learn from successes and mistakes. Topics for improvisation can relate directly to class work or stimulate discussion of new topics. The article examines three steps for teaching improvisation (verbalization, visualization, and…
Descriptors: Creative Dramatics, Creative Expression, Dramatic Play, Elementary Secondary Education
Black, Susan – Executive Educator, 1994
Teachers at all levels are encouraged to use role-playing and simulation. Unfortunately, teachers usually overestimate role-playing's learning value and often ascribe too much power to simple simulation activities. Teachers use these methods mainly to change behavior (and values), not reinforce curriculum content. Sociodramas (scenes based on…
Descriptors: Behavior Change, Elementary Secondary Education, Experiential Learning, Learning Activities
Black, Susan – Executive Educator, 1995
Although teachers at all levels are encouraged to use role-playing and simulation, they usually overestimate role-playing's learning value. Teachers use these methods mainly to change behavior (and values), not reinforce curriculum content. Sociodramas (scenes based on typical situations facing children) are more effective role-playing activities…
Descriptors: Behavior Change, Elementary Secondary Education, Experiential Learning, Learning Activities
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Kling, Beverly – TEACHING Exceptional Children, 2000
This article presents a research-based strategy for helping students with disabilities develop self-advocacy skills. Steps in the ASSERT process include: awareness of disability, state disability, state strengths and limitations, evaluate problem and solutions, role play solution, and try it in the real setting. Activities for each step are…
Descriptors: Disabilities, Elementary Secondary Education, Preschool Education, Problem Solving
Robbins, Bruce – 1988
Literature on classroom drama suggests that there is considerable untapped potential for using drama as a teaching method in the English classroom. Studies have shown that high school students using dramatic enactment experienced more instances of higher order thinking, more topic-specific emotions, decreased apprehension, and less…
Descriptors: Creative Dramatics, Drama, Elementary Secondary Education, English Instruction
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Keller, Clair W. – History Teacher, 1975
Suggestions and examples for using role playing and simulation in college history classes that are easily adaptable to elementary and secondary education. (JR)
Descriptors: Class Activities, College Instruction, Elementary Secondary Education, History
Dupre, Beverly Brown – 1977
Interest in gaming and simulation, as traced back in educational history to the late 1800s, has prompted educators to consider gaming and simulation as a curriculum process which employs the utilization of symbolic models for the attainment of defined goals. In an attempt for schools to be accountable, gaming and simulation is considered to be a…
Descriptors: Community Role, Decision Making, Educational Games, Elementary Secondary Education
Hobson, Sandra K.; Feldhusen, John F. – 1971
This study examines the roles of freedom and play in creativity instruction. A trial operation of a creativity training program is described including a workshop with 18 sixth- and eighth-grade students. The program emphasizes three basic concepts: freedom, playfulness and warm interpersonal relationships. Group activities and dramatic techniques…
Descriptors: Classroom Research, Creativity, Creativity Research, Elementary Secondary Education
Kenny, Adele – Gifted Child Today (GCT), 1987
The article explores the use of drama in counseling gifted, creative, and talented students. Five constituent instruments (stage, subject, director, auxiliary egos, audience) in the psychodramatic method are described as well as the four techniques (double ego, mirror technique, role reversal, soliloquy technique) basic to the psychotherapy…
Descriptors: Catharsis, Counseling Techniques, Creative Dramatics, Dramatic Play
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Kutsick, Koressa; Jackson, Linda – Psychology in the Schools, 1988
Presents two-phase group process to be used to develop self-efficacy in minority youth, which involves helping minority students to develop realistic educational and precareer goals through group supported analysis of individual strengths, weaknesses, resources, and roadblocks to success. Discusses major components of modeling, role playing, and…
Descriptors: Elementary Secondary Education, Group Discussion, Minority Group Children, Modeling (Psychology)
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Sparks, Georgea Mohlman – Educational Leadership, 1983
Reviewing staff development research, this article focuses on delivery systems and how they affect teacher change and improvement as well as the process of teacher change. Recommendations are made for staff development. (MD)
Descriptors: Elementary Secondary Education, Inservice Teacher Education, Research, Role Playing
Care, Jean-Marc – Francais dans le Monde, 1976
Discusses roles for improvised role-playing as a language exercise in the French class. (Text is in French.) (AM)
Descriptors: Dramatic Play, Elementary Secondary Education, French, Language Instruction
Debyser, Francis – Francais dans le Monde, 1976
Proposes French language learning activities based on dramatic techniques. (Text is in French.) (AM)
Descriptors: Dramatic Play, Elementary Secondary Education, French, Language Instruction
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
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