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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Lin, Fang-Li; Lin, Horng-Horng; Chang, Shing-Lin – IEEE Transactions on Education, 2023
There were few papers for interdisciplinary integration of Scratch programming, English learning, and local cultures as far as the digital animated E-book creation of elementary schools was concerned. This article proposes an interdisciplinary innovative teaching mode, with college students as teachers, Scratch programming and English learning as…
Descriptors: Programming, English (Second Language), Second Language Instruction, Interdisciplinary Approach
Nguyen, Hoang Bao Ngoc; Hong, Jon-Chao; Chen, Mei-Lien; Ye, Jhen-Ni; Tsai, Chi-Ruei – Research in Science & Technological Education, 2023
Background: Hands-on activities and makerspaces have rapidly gained popularity in recent years. One of the reasons for this is that they have the potential to stimulate interest and identity development in STEM or STEAM. Taiwan has organized many technology and science competitions for students to raise their interest and creativity in the past…
Descriptors: Elementary School Students, Secondary School Students, Foreign Countries, Self Efficacy
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Chao, Jen Yi; Liu, Chuan Hsi – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The main objective of this study was to investigate and compare the spatial conceptualization performance for sixth grade elementary school students from urban, suburban and remote schools in Taiwan. This study involved 27, 25, and 26 sixth grade students from one remote indigenous school in eastern Taiwan, one suburban indigenous school in…
Descriptors: Case Studies, Spatial Ability, Elementary School Students, Urban Schools
Lee, Szu-Hsin – EURASIA Journal of Mathematics, Science & Technology Education, 2016
No matter how fast or wide digital technology develops, because of the gap between urban and rural areas, a digital divide in the education system still exists. The researcher joined the digital film-making summer camp, where the major objective was to decrease the digital divide between urban and rural areas. Thirty schoolchildren from one…
Descriptors: Foreign Countries, Student Attitudes, Rural Schools, Rural Education
Huang, Hsiao-Ling; Chen, Ted; Chen, Fu-Li; Magnus, Jeanette; Rice, Janet; Yen, Yea-Yin; Hsu, Chih-Cheng – Journal of School Health, 2009
Background: While higher smoking prevalences have been better described for adults and adolescents in the mountainous areas than in the plain area in Taiwan, no studies have previously examined whether this disparity begins with children in elementary schools. The purpose of this study was thus designed to explore clustering in smoking behavior…
Descriptors: Elementary School Students, Elementary Schools, Smoking, Foreign Countries