ERIC Number: EJ1318387
Record Type: Journal
Publication Date: 2021
Pages: 14
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1049-4820
EISSN: N/A
Available Date: N/A
The Development and Evaluation of an Educational Game Integrating Augmented Reality, ARCS Model, and Types of Games for English Experiment Learning: An Analysis of Learning
Interactive Learning Environments, v29 n7 p1101-1114 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147 fifth grade students were selected as the participants in the experiment. The experimental group used AR game, while the control group used traditional learning. A pre-test and post-test, ARCS Learning Motivation questionnaire, AR game design elements questionnaire and Semi-open questionnaires were conducted with both groups. Results showed that students who received AR game learning exhibited significantly higher learning motivation than students who underwent traditional learning; however, no significant differences were observed in their learning effectiveness. A canonical correlation analysis of the AR game design elements dimensions and the learning motivation dimensions showed significant correlations, and 3D graphics dimension showed the strongest correlation with the satisfaction dimension. The finding of this study is that 3D graphics is the most important element in AR game designs, and the most popular type of AR game is role-playing. Based on the research results, high-quality 3D graphics in the design of AR games is needed to be satisfied with the other amusing storylines and interesting characters of the role-playing game is also the key of designing AR games.
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning, Conventional Instruction, Technology Uses in Education, Learning Motivation, Program Effectiveness, Correlation, Design, Spatial Ability, Geometric Concepts, Computer Graphics, Role Playing, English (Second Language), Second Language Instruction, Student Attitudes, Elementary Education, Foreign Countries
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Elementary Education; Grade 5; Intermediate Grades; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Taiwan
Grant or Contract Numbers: N/A
Author Affiliations: N/A