ERIC Number: ED555585
Record Type: Non-Journal
Publication Date: 2014
Pages: 67
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
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Available Date: N/A
Level up Learning: A National Survey on Teaching with Digital Games
Takeuchi, Lori M.; Vaala, Sarah
Joan Ganz Cooney Center at Sesame Workshop
Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom? In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings from the survey, and looks at how often and why teachers use games in the classroom, as well as issues they encounter in their efforts to implement digital games into their practice. The documents includes the appendices: (1) Write-in Game Titles; and (2) Cluster Analysis Methods.
Descriptors: Educational Games, Computer Games, Video Games, Technology Uses in Education, Elementary Education, Secondary Education, National Surveys, Teacher Surveys, Educational Practices, Teaching Methods, Use Studies, Outcomes of Education, Student Improvement, STEM Education, Teacher Education, Skill Development, Learning Activities, Statistical Analysis
Joan Ganz Cooney Center at Sesame Workshop. 1900 Broadway, New York, NY 10023. Tel: 212-595-3456; e-mail: cooney.center@sesame.org; Web site: http://www.joanganzcooneycenter.org
Publication Type: Reports - Research
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: Bill and Melinda Gates Foundation
Authoring Institution: Joan Ganz Cooney Center
Grant or Contract Numbers: N/A
Author Affiliations: N/A