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O'Brien, Thomas C.; Barnett, Judy A. – Phi Delta Kappan, 2003
A fun logic game to introduce several classes of sixth-graders to advanced mathematical thinking allows even students who previously fared poorly in math to arrive at the destination with their peers. (Author/MLF)
Descriptors: Educational Games, Elementary Education, Grade 6, Inferences
Isenberg, Richard – Phi Delta Kappan, 1997
Describes a walkabout program that a sixth-grade teacher developed for her students from several models designed for older students. The program's basic structure revolves around five areas of personal development: adventure, creative expression, local inquiry, practical skills, and service. This voluntary program's success hinges on developing…
Descriptors: Adventure Education, Creativity, Elementary Education, Grade 6
Anderson, Charles W.; Lee, Okhee – Phi Delta Kappan, 1997
Uses four case studies to illustrate differences in task engagement in 12 students in two "exemplary" sixth-grade science classrooms. Not all students are likely to benefit from improvements in science programs that provide increased opportunities for meaningful learning. For students whose personal agendas were indifferent to achieving…
Descriptors: Case Studies, Educational Opportunities, Elementary Education, Grade 6