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Luke, Sara E.; Ford, Deana; Vaughn, Michelle; Fulchini-Scruggs, Angelica – Journal of Technology and Teacher Education, 2021
Scholars have advocated for practice-based experiences, including high-leverage practices and metacognition, to be incorporated within preservice teacher programs, as they have the most pervasive impact on students' learning. One way in which teacher preparation programs have incorporated practice-based experiences is through the use of…
Descriptors: Computer Simulation, Role Playing, Vignettes, Parent Teacher Conferences
van den Berg, Bas; Fortuin-van der Spek, Cocky – Education Sciences, 2019
One of the main questions regarding Dutch primary education in our secularised and religiously diverse society--both with regards to public and religiously-affiliated schools--is how to get students acquainted with the symbolic language of religious and worldview-affiliated life narratives. Teaching literacy in symbolic language has become less…
Descriptors: Symbolic Language, Figurative Language, World Views, Role Playing
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Beck, Terence A.; Parker, Walter C. – Social Studies and the Young Learner, 2017
The study of current events can take several forms, and the right current event to study as a class depends on the educational purposes, the curricular standards the authors want to address, and the resources they have available to meet them, and what the needs and abilities are of the students present in the class. In this article, they focus on…
Descriptors: Social Studies, Current Events, Teaching Methods, Democracy
Goldin, Simona; Khasnabis, Debi; Atkins, Susan – School Community Journal, 2018
This report from the field presents a field-based program designed to prepare teachers to serve diverse children and families by emphasizing the "actual" practices that inform family-teacher partnerships. We argue that collaborative relationships across and among families and teachers can result in "mining gems" of knowledge…
Descriptors: Preservice Teachers, English Language Learners, Foreign Countries, Mexican Americans
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Grantee Submission, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Journal of Technology and Teacher Education, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods