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Waters, John K. – Campus Technology, 2012
Colleges and universities are swimming in an ever-widening sea of data. Human beings and machines together generate about 2.5 "quintillion" (10[superscript 18]) bytes every day, according to IBM's latest estimate. The sources of all that data are dizzyingly diverse: e-mail, blogs, click streams, security cameras, weather sensors, social networks,…
Descriptors: Electronic Publishing, Data, Information Utilization, Information Management
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Waters, John K. – T.H.E. Journal, 2013
If anyone had thought to recognize a K-12 educational buzzword of the year for 2012, it would surely have been "open educational resources" (OER). Ed tech media has fairly hummed with the topic, largely with exciting predictions: OER would give cash-strapped K-12 educators access to high-quality tools and content for their classrooms at little or…
Descriptors: State Standards, Prediction, Instructional Materials, Elementary Secondary Education
Waters, John K. – Campus Technology, 2011
While no one agrees exactly when it will happen, expectations are high that the digital textbook market will eventually elbow print textbooks off the shelves. When that day finally comes, what happens to the campus bookstore? It is hard to imagine a college or university without one, but in a world where most students are downloading their…
Descriptors: College Students, Textbooks, Library Services, Electronic Publishing
Waters, John K. – Campus Technology, 2011
After traveling a long, tortuous road, the much-anticipated e-book revolution has finally arrived. So where is the revolution in the "e-textbook" market? According to the National Association of College Stores (NACS), digital books currently account for less than 3 percent of textbook sales. NACS expects that percentage to reach 10 to 15 percent…
Descriptors: Books, Electronic Publishing, Textbooks, Textbook Publication
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Waters, John K. – T.H.E. Journal, 2009
In this article, the author talks about the 3D virtual world known as Second Life and its potential as a learning platform. In the last few years, many colleges, universities, and libraries have established resources in what has become the preeminent multiuser virtual environment. Today, more than 100 Second Life "regions" are used for educational…
Descriptors: Educational Resources, Social Networks, Computer Simulation, Educational Technology
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Waters, John K. – T.H.E. Journal, 2007
When Anita Givens, who serves the Texas Education Agency (TEA) as the senior director for instructional materials and educational technology, first began teaching elementary school students to use computers back in the mid-1980s, there were few digital learning materials available and little demand for electronic textbooks. In fact, parents and…
Descriptors: Educational Technology, Textbooks, Electronic Publishing, Publishing Industry
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Waters, John K. – T.H.E. Journal, 2009
Industry analysts say the systems have reached a mature adolescence, having grown from mere electronic filing cabinets into multimedia platforms that can operate with a variety of e-learning tools. Their fullest potential still lies ahead. This article talks about electronic portfolios--better known as e-portfolios, and how e-portfolios are taking…
Descriptors: Electronic Learning, Portfolios (Background Materials), Web Sites, Electronic Publishing
Waters, John K. – Campus Technology, 2007
Although a seemingly good idea, electronic portfolios have to date failed to gain significant traction in higher education. Institutions with ePortfolio implementations routinely report high numbers of accounts on their campuses, but few believe that those numbers are a meaningful reflection of actual usage. Change is in the air for the…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Web Sites