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Sarven Savia McLinton; Sharon Elizabeth Wells – Designs for Learning, 2023
Real-world applications of statistics are rarely 'off the top of your head'; however, statistics and research methods courses default to closed-book exams that only test rote learning. Trending research supports open-book exams testing the application of student knowledge rather than memory, however statistics courses in psychology are lagging…
Descriptors: Statistics, Statistics Education, Undergraduate Students, Tests
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Oliveira, Renata Pereira; Santos, Igor Leão; de Souza, Cristina Gomes; Reis, Augusto da Cunha; de Souza, Wallice Medeiros – Interactive Technology and Smart Education, 2023
Purpose: COVID-19 played a crucial role in the development and enlargement of learning via electronic media. Still, the recent fourth industrial revolution [Industry 4.0 (I4.0)] paved the road toward Education 4.0. In this regard, several research challenges arise, involving the preparation of gamification strategies in online learning…
Descriptors: Electronic Learning, Gamification, Educational Technology, Online Courses
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Liu, Kaifeng; Yao, Jingtao; Tao, Da; Yang, Tianrui – Education and Information Technologies, 2023
The present study aimed to examine whether and to what extent university student online learning performance was influenced by individual-technology fit (ITF), task-technology fit (TTF), environment-technology fit (ETF), and whether the influence was mediated by their behavioral, emotional, and cognitive engagement. A theoretical research model…
Descriptors: College Students, Electronic Learning, Educational Technology, Learner Engagement
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Nathalie Barz; Manuela Benick; Laura Dörrenbächer-Ulrich; Franziska Perels – Discover Education, 2024
The present study examines university students' acceptance of e-learning according to the Technology Acceptance Model (TAM). We also investigate the influence of external factors, including self-efficacy with digital media, self-regulated learning, prior experience, and affinity for technology, to extend the model with valid individual factors.…
Descriptors: Undergraduate Students, Electronic Learning, Self Management, Foreign Countries
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Francesca Peruzzo; Julie Allan – Learning, Media and Technology, 2024
The COVID-19 pandemic and the move to remote education exposed old and new inequities, yet it also represented an opportunity to rethink inclusive education. This paper presents findings from a one-year project "DIGITAL in a time of Coronavirus" and draws upon policy analysis and interviews with teachers, principals, and community…
Descriptors: Inclusion, COVID-19, Pandemics, Policy Analysis
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Emily Paget – Journal of Learning for Development, 2024
Digital and information literacy skills are necessary to succeed in today's knowledge economy but for the millions of people in the world without internet access, a frustratingCatch-22 exists: How can they develop digital literacy skills without internet access? When they get access, what good is the internet to them if they don't have the skills…
Descriptors: Information Literacy, Digital Literacy, Video Technology, Access to Computers
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Dalize van Heerden; Jeanne Kriek – Online Submission, 2024
Researchers and educators are concerned about student success in tertiary programming courses, a situation that is even more pronounced in open and distance e-learning institutions. The aim of this study was to integrate 60 video lessons and compare passing and failing student in terms of their performance in JavaScript with three broad online…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, Introductory Courses
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Syamsul Ghufron; Nafiyah; Djuwari; Afib Rulyansah; Tiyas Saputri – Pegem Journal of Education and Instruction, 2024
This study attempts to analyze the innovation of learning media in elementary schools during the COVID-19 pandemic. This library and field research has the data collected from Google Scholar database concerning scientific articles about innovative learning media in elementary schools during the pandemic. The data were collected using the keyword…
Descriptors: Educational Media, Elementary Education, COVID-19, Pandemics
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Granic, Andrina – Education and Information Technologies, 2022
During the past decades a respectable number and variety of theoretical perspectives and practical approaches have been advanced for studying determinants for prediction and explanation of user's behavior towards acceptance and adoption of educational technology. Aiming to identify the most prominent factors affecting and reliably predicting…
Descriptors: Educational Technology, Technology Integration, Predictor Variables, Electronic Learning
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Rustam Shadiev; Wayan Sintawati; Jiatian Yu – Journal of Research on Technology in Education, 2023
We designed technology-assisted intercultural learning activities in this study. University students, ten from Indonesia and ten from China recorded videos about local culture and traditions, and then they exchanged videos with partners to enable cultural virtual field trips. To record cultural videos, one has to personally go to places related to…
Descriptors: Intercultural Communication, Cultural Awareness, Electronic Learning, Technology Uses in Education
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Savita Yadav; Pinaki Chakraborty – Education and Information Technologies, 2024
Schools operated mostly in online mode in the last two years because of the COVID-19 pandemic and many teachers are now using digital tools in physical classrooms after the reopening of schools. We conducted an experiment on how smartphones can be used to reinforce biology lessons of seventh standard students (mean age = 12.22 years) in a private…
Descriptors: Biology, Handheld Devices, Telecommunications, COVID-19
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Qing Yu; Kun Yu; Baomin Li – Education and Information Technologies, 2024
As gamification is introduced into education, researchers believe it has the potential to improve online learning. However, the effects of gamified online learning (GOL) are mixed. Is it more effective than online learning? Given that no meta-analysis analyzes the effectiveness of GOL. This meta-analysis explores the effects of GOL on students'…
Descriptors: Gamification, Electronic Learning, Educational Improvement, Instructional Effectiveness
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Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
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Yassine Adouani; Mohamed Ali Khenissi – Education and Information Technologies, 2024
In recent years, online educational platforms have become an increasingly popular tool for delivering online learning experiences. One such platform is the Tunisian educational platform provided by the Virtual University of Tunis. The acceptance and adoption of these platforms by students are crucial for their successful integration into the…
Descriptors: Computer Science Education, Electronic Learning, Public Colleges, Intention
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Wildoms Sahusilawane; Lilian Sarah Hiariey; Arlene Henny Hiariey – Journal of Education and Learning (EduLearn), 2024
This study aims to discover the factors that influence the acceptance of electronic learning media and its effect on the effectiveness of digital instruction. The study involved a learning management system and online tutorials using management system (MS) teams from various faculties at the Universitas Terbuka. These include the Faculty of…
Descriptors: Educational Technology, Electronic Learning, Instructional Effectiveness, Learning Management Systems
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