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Showing 46 to 60 of 600 results Save | Export
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Tiffany Shuang-Ching Lee – Interactive Learning Environments, 2024
In recent years, art museums have been putting more effort into creating e-learning resources (ELR) to encourage young children to learn about art off-site. However, research on art museum ELR from the perspective of educational content is scarce. Using the ELR offered to children by Queensland Art Gallery/ Gallery of Modern Art, Australia (QAGOMA…
Descriptors: Foreign Countries, Museums, Art, Electronic Learning
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Lauren M. Bagdy; Jill E. Stefaniak – TechTrends: Linking Research and Practice to Improve Learning, 2024
This paper explores systemic challenges facing P-12 online education and the role of non-instructional interventions in addressing them. While not exclusively centered on the COVID-19 pandemic, it acknowledges how the global crisis highlighted existing systemic issues in online education. By examining foundational support, needs analysis, and…
Descriptors: Intervention, Affordances, Electronic Learning, Preschool Education
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Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning
Juanita Sharpe – ProQuest LLC, 2024
The current study delved into the problematic achievement gap between African-American graduates students and other groups, specifically in the online learning environment. African-American graduate students' lower achievement is problematic due to its lost opportunity costs and social subjugation of an entire group of Americans. The study's…
Descriptors: African American Students, College Students, Learning Motivation, Learner Engagement
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Gray, Colin M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
Studio pedagogy has been used as a comprehensive approach to prepare students to practice within their chosen discipline of design. However, little is known about how students experience these learning environments, including the interplay of social and educational experiences that support the development of expertise and identity. To explore and…
Descriptors: Ethnography, Studio Art, Educational Environment, Physical Environment
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Stefan, Ioana A.; Gheorghe, Ancuta Florentina; Stefan, Antoniu; Piki, Andriani; Tsalapata, Hariklia; Heidmann, Olivier – International Journal of Mobile and Blended Learning, 2022
The goal of this paper is to explore how game-based experiences can be leveraged through mobile technology to activate learner engagement and achieve a seamless connection between formal and informal learning. The paper presents a mobile game authoring tool that enables educators to create gamified lesson paths, drawing on the concept of atomic…
Descriptors: Game Based Learning, Learning Experience, Electronic Learning, Handheld Devices
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Diego Airado-Rodri´guez; David Mun~oz de la Pen~a; Isabel Dura´n-Mera´s; Jaime Domi´nguez Manzano; Arsenio Mun~oz de la Pen~a – Journal of Chemical Education, 2022
In this paper, the development of an automatic assessor is presented, both in MATLAB and in Excel, for an analytical exercise. In particular, the emulation of an interlaboratory exercise, using the analytical determination of phosphorus in a dry detergent, carried out in the laboratory by different groups of students, was selected as a case of…
Descriptors: Electronic Learning, Chemistry, Evaluation Methods, Computer Assisted Instruction
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Richardson, Lindsay D. – Research in Learning Technology, 2023
With the shift to online learning, many instructors have been forced into course delivery that involves educational lecture videos. There are a number of different elements that impact the quality of educational videos and overall student experience (e.g. instructor eye gaze, audio levels, screen sizing). More specifically, research has…
Descriptors: Video Technology, Electronic Learning, Lecture Method, College Students
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Jahnke, Isa – International Journal of Information and Learning Technology, 2023
Purpose: Fischer "et al." (2022) present a framework for rethinking education, including broad design components such as learning-on-demand or learning takes place in the context of authentic problems. How can we bring those design components into practice? I argue that the design of innovative learning approaches for the digital age…
Descriptors: Electronic Learning, Learning Experience, Instructional Design, Evaluation Methods
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Halvoník, Dominik; Kapusta, Jozef; Munk, Michal – Interactive Learning Environments, 2023
The main aim of this paper is to present results of an experimental test focused on the validity and effectiveness of composed methodology aimed at increasing the student's attention in Virtual Learning Environment. Areas of presented methodology which were subject of our research is students behavior during learning. The behavioral part of…
Descriptors: Electronic Learning, Time on Task, Learning Management Systems, Attention
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Pinelopi Krystalli – European Journal of Education (EJED), 2023
Following the first COVID-19 cases in Greece, the Ministry of Education decided to close all educational institutions on 10 March 2020. On 12 March, the Chancellor of Aristotle University of Thessaloniki, where the author currently teaches, urged the academic community to create virtual classrooms and begin distance learning. The purpose of this…
Descriptors: Undergraduate Students, Student Attitudes, Electronic Learning, Distance Education
Moneera Abdulaziz Alsubaihi – ProQuest LLC, 2024
Societies are increasingly aware of the need to connect and communicate globally. Thus, navigating diverse cultural contexts becomes critical, which necessitates intercultural competence--the skill of effective communication and understanding across cultures. As the digital age reshapes our interactions, online learning platforms have emerged as…
Descriptors: Electronic Learning, Language Acquisition, Learning Activities, Intercultural Communication
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K. Sian Davies-Vollum; Chris Ribchester; Esther Yeboah Danso-Wiredu; Debadayita Raha – Innovations in Education and Teaching International, 2024
The UN locates education at the heart of the process to achieve a more sustainable future and deliver the 17 Sustainable Development Goals (UN-SDGs) by 2030. Within this context, this paper outlines the experience of designing and delivering an international virtual mobility workshop which brought together university students from the UK and…
Descriptors: Mobility, Workshops, Electronic Learning, International Programs
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Cullinane, Alison; McGregor, Debra; Frodsham, Sarah; Hillier, Judith; Guilfoyle, Liam – British Journal of Educational Technology, 2022
For the last 28 years, one of the leading international science education organisations has regularly provided a week-long summer school experience for doctoral students. In summer 2020, the COVID-19 pandemic prevented international travel and close-contact interactions between scholars. This required the transformation and relocation of learning…
Descriptors: Educational Change, Doctoral Programs, Doctoral Students, Summer Programs
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Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
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