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de Back, Tycho T.; Tinga, Angelica M.; Nguyen, Phong; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2020
How to make the learning of complex subjects engaging, motivating, and effective? The use of immersive virtual reality offers exciting, yet largely unexplored solutions to this problem. Taking neuroanatomy as an example of a visually and spatially complex subject, the present study investigated whether academic learning using a state-of-the-art…
Descriptors: Educational Benefits, Cooperative Learning, Computer Simulation, Electronic Learning
Dina Ali Mohamed El-Besomey – European Journal of Education (EJED), 2020
This is an analytical study for Global Education vision (2030-2020) of The contemporary vision of Global strategic plan for facing (COVID-19) or the renew corona disease crisis via virtual learning & training for higher education. The research builds in the virtual university configuring its concept and how could it simulate the environments…
Descriptors: Strategic Planning, COVID-19, Pandemics, Higher Education
Cultivating Self-Directed Learning Abilities in K-12 Students through Immersive Online Virtual Tours
Rustam Shadiev; Suping Yi; Fahriye Altinay – Interactive Learning Environments, 2024
The present study employed virtual reality technology to develop online learning environments that facilitated student cultural and self-directed learning. Junior high school participants engaged in creating virtual tours, sharing them with peers online, and implementing self-directed learning strategies. A one-group posttest-only design was…
Descriptors: Independent Study, Computer Simulation, Tourism, Technology Uses in Education
García, María Aguilar; Losada, Noela Rodríguez – International Society for Technology, Education, and Science, 2021
Nowadays, Augmented and VR in teaching disciplines such as Human Anatomy has made it feasible to promote learning through a gamification process that allows the development of teaching-learning proposals that improve students' motivation significant learning and not merely memoirist. This new practice moves away from the traditional methods used…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preservice Teachers
Piet Kommers Ed.; Inmaculada Arnedillo Sánchez Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers of the 20th International Conference on e-Society (ES 2022) and 18th International Conference on Mobile Learning (ML 2022), organised by the International Association for Development of the Information Society, held virtually during 12-14 March 2022. Due to the unprecedented situation caused by the COVID-19…
Descriptors: Distance Education, Science and Society, Electronic Learning, Computer Mediated Communication
Rahmi H. Aoyama – ProQuest LLC, 2020
This qualitative study utilizes the lens of the Technological Pedagogical Content Knowledge (TPACK) framework to provide a holistic view of how language teachers demonstrate their TPACK in teaching listening and speaking in virtual worlds. Seven language teachers who taught in informal virtual language class settings participated in this study.…
Descriptors: Language Teachers, Pedagogical Content Knowledge, Technological Literacy, Second Language Instruction
Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
Cochrane, Thomas; Narayan, Vickel; Aiello, Stephen; Alizadeh, Mehrasa; Birt, James; Bone, Elisa; Cowie, Neil; Cowling, Michael; Deneen, Chris; Goldacre, Paul; Sinfield, David; Stretton, Todd; Worthington, Tom – Australasian Journal of Educational Technology, 2022
Mobile learning is well established in literature and practice, but under-evolved from a rigorous learning design perspective. Activity theory presents a sophisticated way of mapping and understanding learning design, but for mobile learning this does not always translate into change in practice. The reported research addresses this by coupling a…
Descriptors: Electronic Learning, Handheld Devices, Instructional Design, Foreign Countries
Lorusso, Nicholas S.; Shumskaya, Maria – Biochemistry and Molecular Biology Education, 2020
Suspended on-site instruction during the COVID-19 created an exceptional challenge for teaching hands-on laboratory classes. We designed an online laboratory activity using computational biology techniques to overcome this issue. This set of online exercises introduces bioinformatics skills into existing curricula in the form of guided tutorials…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Tisoglu, Secil; Cagiltay, Kursat; Kursun, Engin – E-Learning and Digital Media, 2021
Pre-laboratory practices and online pre-laboratory resources have been implemented in laboratory courses through various instructional approaches. This study seeks to elicit information about how online multimedia resources are embraced and used in the course system and which factors might affect the adoption of the resources in this context. This…
Descriptors: Adoption (Ideas), Electronic Learning, Multimedia Materials, Computer Simulation
McCormick, Sierra; Powers, Jacklyn; Davenport, Jodi; Yaron, David – Grantee Submission, 2021
In today's science classrooms, with the integration of the Next Generation Science Standards (NGSS), teachers are encouraged to guide instruction through real-world phenomena and promote critical thinking through inquiry-based learning that helps students learn the reasoning and practical skills of scientists, rather than just rote memorization of…
Descriptors: Science Instruction, Chemistry, Inquiry, Thinking Skills
Kyza, Elini A.; Yiannis, Georgiou; Souropetsis, Markos; Agesilaou, Andria – International Journal of Mobile and Blended Learning, 2019
Collecting data in a mobile augmented reality (AR) settings is challenging, as participants are dispersed in the physical space and move often; therefore, it is imperative that new techniques are investigated to facilitate richer and more ecologically-valid data collection. This study examined three in vivo techniques for collecting authentic data…
Descriptors: Data Collection, Computer Simulation, Validity, Handheld Devices
Britson, Carol A. – HAPS Educator, 2022
Reflections on the efficacy of pedagogical changes and practices and their effect on student performance are often hindered by incomplete data, small sample sizes, and the confounding variables of multiple instructors and teaching sites. Observations from such retrospective analyses, however, are highly sought after by instructors and…
Descriptors: Anatomy, Physiology, COVID-19, Pandemics
Takemura, Atsushi – International Association for Development of the Information Society, 2018
This study proposes a novel e-learning system that can be used as a comprehensive learning resource for electronic circuits, covering design, theoretical analysis, and circuit construction experiments. The proposed system uses an automated recognition technique for schematic symbols that are handwritten on a touchscreen of a mobile tablet-type…
Descriptors: Electronic Learning, Electronics, Equipment, Manufacturing
Fatih, Ymran; Kumalija, Elhard James; Sun, Yi – International Association for Development of the Information Society, 2018
Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, introducing Gamification in learning aims to improve the learning process, by making use of the motivating effects of digital game elements and techniques. However, summarizing Gamification into a set of technical…
Descriptors: Electronic Learning, Educational Games, History Instruction, Simulated Environment