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Showing 16 to 30 of 68 results Save | Export
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Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
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Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
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Abramenka-Lachheb, Victoria – International Journal on E-Learning, 2022
The purpose of this study was to two-fold. First, it aimed to provide a description of the design process of a fully online public health course with a special emphasis on an authentic learning project. The authentic project in this course was designed in compliance with the competencies put forth by the Academy for Gerontology in Higher Education…
Descriptors: Authentic Learning, Student Projects, Distance Education, Electronic Learning
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Sally Lewis; Kim Burley – International Journal of Work-Integrated Learning, 2024
The landscape of work continues to evolve post-pandemic, leading to a shift in focus within higher education from discipline-specific knowledge and skills to capabilities that are transferable and reflect real-world complexities. A review of higher education to meet future economic and social trends and skill sets is a feature of many countries…
Descriptors: Foreign Countries, Undergraduate Students, Online Courses, Electronic Learning
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Nandita Gurjar – Online Learning, 2024
This autoethnographic study examined the influence of my positionality in designing a hopeful, racially just online learning. Hope stems from an innate belief in the possibilities for a brighter future. Therefore, hope involves embracing strengths. In this paper, I explore the influence of my positionality on my online course design through…
Descriptors: Indians, College Faculty, Curriculum Design, Online Courses
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Maranna, Sandhya; Willison, John; Joksimovic, Srecko; Parange, Nayana; Costabile, Maurizio – Australasian Journal of Educational Technology, 2022
The gradual shift to online modes of learning in higher education institutions over the past 2 decades accelerated drastically on a global scale between 2020 and 2022. Students and educators, who have initially grappled with the shift, have now become accustomed to online teaching; however, there are concerns about the quality of learning that has…
Descriptors: Cognitive Processes, Electronic Learning, Higher Education, College Students
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Gonzalo Alfonso Beltrán Alvarado; Adriana Patricia Huertas Bustos – Electronic Journal of e-Learning, 2024
The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of…
Descriptors: Indigenous Populations, Physical Environment, Simulated Environment, Synthesis
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Hwang, Wu-Yuin; Hariyanti, Uun; Chen, Nian-Shing; Purba, Siska Wati Dewi – Interactive Learning Environments, 2023
The purpose of this study is to develop and validate an authentic contextual learning framework with six constructs to model the relationships among essential factors of authentic contextual learning. In particular, this framework explores the relationships across six constructs, i.e. learning by applying, healthy learning, collaborative learning,…
Descriptors: Authentic Learning, Models, Experiential Learning, Cooperative Learning
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Rekalde-Rodríguez, Itziar; Gil-Molina, Pilar; Cruz Iglesias, Esther – International Journal of Sustainability in Higher Education, 2023
Purpose: The purpose of this paper is to examine the design of choreographies or learning environments which the students participating in "Ocean i"[superscript 3] pass through during their participation in the project, which requires constant review and interpretation, in times of COVID-19. To this end, it is proposed to: define the…
Descriptors: Instructional Design, Electronic Learning, Educational Development, Sustainable Development
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Martinez, Monica R.; McGrath, Dennis – State Education Standard, 2021
When COVID-19 first disrupted the routines and traditions that constitute school, many teachers grappled for the first time with online instruction, often with little experience or support. The experience of the past months has demonstrated that those who could transition seamlessly to online or hybrid models were already delivering authentic,…
Descriptors: Authentic Learning, Active Learning, Student Projects, Distance Education
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Authentic online collaboration focuses upon exploring (often complex) real world problems or practice, and highlights the importance of designing learning experiences that involve interdisciplinary collaboration. Most professions involve some form of teamwork and collaboration across a variety of discipline and cultural boundaries; therefore, this…
Descriptors: Authentic Learning, Cooperative Learning, Interdisciplinary Approach, Educational Environment
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Forbes, Dianne; Gedera, Dilani; Brown, Cheryl; Hartnett, Maggie; Datt, Ashwini – Distance Education, 2023
Online strategies designed to enable practical learning were in use prior to the pandemic. Nevertheless, in response to the rapid shift to online delivery during lockdowns, face-to-face practical learning was often postponed and replaced with traditional transmissive and theory-focused modes. This paper reports undergraduate and postgraduate…
Descriptors: Distance Education, Electronic Learning, Blended Learning, Active Learning
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Mortazavi, Mohsen; Davarpanah, Afshin – Education Sciences, 2021
Environmentally friendly occasions allow foreign language learners to further concentrate on realizing their extensive knowledge of the English language. Exercises and activities performed in foreign language classes have been criticized for a lack of authenticity, which prevents language learners from learning the real-life usage of language. In…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), College Students
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Noble, Kate – International Journal of Art & Design Education, 2021
During the pandemic many museums and galleries pivoted from onsite, in-person delivery to develop a remote offer and to create digital learning resources and activity packs for children and young people. In this article, I draw upon my experience as practitioner researcher on the schools and teachers' programme at the Fitzwilliam Museum to…
Descriptors: Museums, Arts Centers, Authentic Learning, Electronic Learning
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Sweany, Noelle Wall; Finbow, Emily; Li, Yun; Burgner, Rebecca L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper offers lessons learned from a partnership between the Texas A&M School of Innovation (I-School) and the Texas A&M Educational Technology program. Taking on the I-School as a "client," online graduate students in an Advanced Instructional Design course spent a semester designing the first of a set of online educational…
Descriptors: Interdisciplinary Approach, Authentic Learning, Distance Education, Institutional Cooperation
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