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Mariusz Kruk – Second Language Learning and Teaching, 2021
This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Computer Simulation
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Christine E. King; Casey Trevino; Piyashi Biswas – Biomedical Engineering Education, 2021
By early spring 2020, the COVID-19 pandemic caused mandatory campus closures of academic institutions nationwide, prompting the rapid transition to online instruction. While lectures and exams were more straightforwardly administered online using video-chatting software, many hands-on laboratory-based courses were forced to develop creative…
Descriptors: Electronic Learning, Biomedicine, Laboratory Experiments, Physiology
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Mohammad Rayyan; Nimer Abusalim; Sarah Alshanmy; Sharif Alghazo; Ghaleb Rababah – Electronic Journal of e-Learning, 2023
The fusion of education with the digital world is still a developing and crucial phenomenon, especially in light of the growth of metaverse applications and the lingering effects of pandemic-induced educational changes. Learning about the efficacy of platforms like Gather.town becomes increasingly important in this situation. This study explores…
Descriptors: Discussion (Teaching Technique), Technology Uses in Education, Computer Simulation, Electronic Learning
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Cakmak, Yusuf Ozgur; Daniel, Ben Kei; Hammer, Niels; Yilmaz, Onur; Irmak, Erdem Can; Khwaounjoo, Prashanna – IEEE Transactions on Learning Technologies, 2020
The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership…
Descriptors: Medical Students, Medical Education, Human Body, Muscular Strength
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Epler-Ruths, Colleen M.; McDonald, Scott; Pallant, Amy; Lee, Hee-Sun – Cognitive Research: Principles and Implications, 2020
This article represents the findings from the qualitative portion of a mixed methods study that investigated the impact of middle school students' spatial skills on their plate tectonics learning while using a computer visualization. Higher spatial skills have been linked to higher STEM achievement, while use of computer visualizations has mixed…
Descriptors: Spatial Ability, Middle School Students, Plate Tectonics, STEM Education
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Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
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Victoria M. Bryan, Editor; Cat Stanfield, Editor – National Collegiate Honors Council, 2024
This volume is intended as an argument for honors education in online spaces--an opportunity to demonstrate how courses and programming can operate virtually while maintaining the rigor, innovation, and community on which honors education prides itself. Online honors courses may not have been the most popular, but those invested in that work knew…
Descriptors: Honors Curriculum, Electronic Learning, Online Courses, Computer Simulation
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Sharon Pisani; Alan Miller; Mark Hall – Education and Information Technologies, 2024
Cultural heritage is no longer something that can only be experienced in a museum exhibition. Digital tools have facilitated the distribution of material relating to artefacts, both in its representation and in presenting its context. This paper describes how digital modelling techniques can be synthesised with 3D scanning to digitally restore…
Descriptors: Cultural Background, Sculpture, Heritage Education, Media Adaptation
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Tlili, Ahmed; Huang, Ronghuai; Shehata, Boulus; Liu, Dejian; Zhao, Jialu; Metwally, Ahmed Hosny Saleh; Wang, Huanhuan; Denden, Mouna; Bozkurt, Aras; Lee, Lik-Hang; Beyoglu, Dogus; Altinay, Fahriye; Sharma, Ramesh C.; Altinay, Zehra; Li, Zhisheng; Liu, Jiahao; Ahmad, Faizan; Hu, Ying; Salha, Soheil; Abed, Mourad; Burgos, Daniel – Smart Learning Environments, 2022
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Benefits
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Sally Wu, Yu-Han; Alan Hung, Shao-Ting – Journal of Educational Computing Research, 2022
Virtual Reality (VR) has been used to enhance EFL learners' speaking skills due to its immersive and interactive features. This study thus investigated the effects of VR on elementary school students' English-speaking performance and such affective variables as their willingness to communicate (WTC) and learning autonomy. Fifty-six EFL sixth…
Descriptors: Computer Simulation, Technology Uses in Education, Electronic Learning, Elementary School Students
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Erdogmus, Cavit; Korkmaz, Özgen – International Online Journal of Primary Education, 2022
The aim of this research is to determine the trends in the field of educational technology by analyzing the bibliometric analysis of the articles about Educational Technology published in the Web of Science Core database in the last 20 years. In this framework, a bibliometric analysis of the articles on educational technology published 2000-2019…
Descriptors: Educational Trends, Educational Technology, Bibliometrics, Trend Analysis
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Asquith, Steven; Frazier, Erin – Research-publishing.net, 2022
New technologies often influence the ways in which one shares linguistic experiences. One such technology, Augmented Reality (AR), may initiate concepts used in language learning through digital storytelling. This paper describes an exploratory research project based on Choose Your Own Adventure (CYOA) AR digital storytelling which investigated…
Descriptors: Computer Simulation, Electronic Learning, Story Telling, Cooperative Learning
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Rogus, Stephanie; Martin, Shadai; Phillips, Sylvia Gabriela – Journal of Family and Consumer Sciences, 2021
During the spring semester of 2020, COVID-19 disrupted teaching at universities across the United States ("Coronavirus Hits Campus," 2020). Transitioning courses online presented many difficulties for instructors (Gannon, 2020; McMurtrie, 2020b; Schmalz, 2020), and educators in family and consumer sciences (FCS)--and dietetics in…
Descriptors: Dietetics, Nutrition Instruction, Graduate Study, Undergraduate Study
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Dionysios Trikoilis – European Journal of Physics Education, 2021
Due to the challenges of the new era teachers enrich their teaching approaches with the implementation of Information and Communications Technology (ICT) tools. Worldwide literature provides solid evidence underlying the potential of technology for supporting everyday teaching practice, providing an interactive teaching and learning environment.…
Descriptors: Educational Technology, High School Students, Physics, Science Instruction
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Tekin, Murat; Uysal, Ibrahim – International Journal of Curriculum and Instruction, 2023
As a requirement of our era, digital competence and e-learning have become basic competencies. The importance of these concepts has become clearer in medical education, especially with the COVID-19 pandemic. This period also triggered the transformation in education with technology. This study aimed to examine the relationship between medical…
Descriptors: Medical Education, Medical Students, Electronic Learning, Student Attitudes
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