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Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
Zhu, Meina; Kadirova, Dilnoza – Open Learning, 2022
Given the rapid rise of open educational resources (OER) for informal learning pursuits impacting countless millions of people each day around the world, this study investigated the impact of the initiative that spearheaded this movement; namely, Massachusetts Institute of Technology (MIT) open courseware (OCW). More specifically, it explored…
Descriptors: Independent Study, Student Attitudes, Learning Experience, Computer Science Education
Saleeb, Noha – International Journal of Information and Learning Technology, 2021
Purpose: One of the misconceptions of teaching and learning for practical-based programmes, such as engineering, sciences, architecture, design and arts, is the necessity to deliver via face-to-face physical modality. This paper refutes this claim by providing case studies of best practices in delivering such courses and their hands-on skillsets…
Descriptors: Learning Analytics, Computer Simulation, Educational Environment, Electronic Learning
Sotardi, Valerie A.; Brogt, Erik – New Zealand Journal of Educational Studies, 2023
The future of tertiary education grapples with the opportunities, affordances, and limitations of online teaching and learning (T&L), and educators' valuable insights and experiences can shape and enhance the tertiary sector. The current study provided tertiary educators with an opportunity to anonymously share their online T&L…
Descriptors: College Faculty, COVID-19, Pandemics, Emergency Programs
Wimpenny, Katherine; Knowles, Rachelle Viader; Ramsay, Christine; Speculand, Jacqui – International Journal of Art & Design Education, 2019
#3CityLink involved fine arts researchers, artists and students in three cities: Regina, Canada; Coventry, UK; and Gyumri, Armenia. The project presented a platform for translocal creative interactions using online screen-based media and on-the-ground dialogues. Artists and students investigated the concerns of their locale, questioning the role…
Descriptors: Art Education, Foreign Countries, Exchange Programs, Researchers
Sahin, Muhittin; Yurdugül, Halil – International Association for Development of the Information Society, 2017
Learning analytics primarily deals with the optimization of learning environments and the ultimate goal of learning analytics is to improve learning and teaching efficiency. Studies on learning analytics seem to have been made in the form of adaptation engine and intervention engine. Adaptation engine studies are quite widespread, but intervention…
Descriptors: Models, Intervention, Semi Structured Interviews, Electronic Learning
Daniel Kangwa; Msambwa Mgambi Msafiri; Xiulan Wan; Antony Fute – Discover Education, 2024
This study examined the opportunities and difficulties of online learning in Zambia's higher education system, emphasizing the effects of self-regulation as a mediator between teacher-scaffolded online interactions and student learning engagement. Students and teachers frequently encounter significant challenges, such as low motivation,…
Descriptors: Foreign Countries, Learner Engagement, Electronic Learning, Undergraduate Students
Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
Afam Uzorka; Kagezi Kalabuki – Education and Information Technologies, 2024
In the context of Ugandan higher education, this study investigates the revolutionary effects of technology developments in educational leadership on student experiences and outcomes. A purposive sampling strategy was used to select 161 participants from 12 universities in Uganda, focusing on those with significant influence and expertise in…
Descriptors: Technological Advancement, Technology Uses in Education, Instructional Leadership, Student Experience
Xiaoxuan Fang; Davy Tsz Kit Ng – Education and Information Technologies, 2024
The COVID-19 pandemic forced Chinese cross-border students in Hong Kong to participate in online homeschooling for three years while local students attended face-to-face schooling when the situation released. Previous studies have explored the learning challenges or educational inequity among students in online learning during the pandemic.…
Descriptors: Foreign Countries, COVID-19, Pandemics, Barriers
Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
Kavitha Murthi; Yu-Lun Chen; Wendy Martin; Ariana Riccio; Kristie Patten – Research in Science Education, 2024
Current research underscores that there are only a few evidence-based programs that teach STEM (science, technology, engineering, and mathematics) as part of their curriculum, especially for autistic students. Even fewer programs focus on engineering and design learning. Hence, we developed an informal afterschool maker program to develop autistic…
Descriptors: Middle School Students, Autism Spectrum Disorders, STEM Education, After School Programs
Mathew, Ivy Rose – International Journal on E-Learning, 2020
Interactions are vital for any learning, be it in a classroom learning or e-learning. While e-learning is reaching its bloom in many parts of the world it is equally gaining popularity among African nations. The situation in Botswana is not different from other African nations. Many of the e-learning institutions are now claiming that they offer…
Descriptors: Electronic Learning, Learning Experience, Foreign Countries, Teacher Student Relationship
Mackatiani, Caleb Imbova; Likoko, Sarah Naliaka; Mackatiani, Navin – World Journal of Education, 2022
The school curriculum encapsulates what a progressive society, based on the pluralist values of liberal democracy, believes its future citizens should know and be able to do. In this respect, the curriculum should serve the immediate and long-term needs of all students. However, COVID-19 has uncovered the inequities that have existed in curriculum…
Descriptors: COVID-19, Pandemics, Educational Change, School Closing
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students