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Maria Klar; Josef Buchner; Michael Kerres – Open Education Studies, 2024
Metacognitive activities are reported to improve learning but prompts to support metacognition have only been investigated with mixed results. In the present study, metacognitive prompts for confidence judgments were implemented in a learning platform to provide more insights into their effectiveness and their limits. Comparing the prompted group…
Descriptors: Metacognition, Prompting, Self Management, Performance
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Huda A. Almumen – Journal of Intellectual Disabilities, 2024
The purpose of this research exploration was to investigate the impact of video prompting procedures on the acquisition of electronic journaling skill, and how to create and present scientific knowledge previously learned by students with intellectual disabilities. Using single-subject, multiple probe, and multiple baseline-design across four…
Descriptors: Students with Disabilities, Intellectual Disability, Student Journals, Electronic Learning
Bai, Caixia; Yang, Jingying; Tang, Yun – Instructional Science: An International Journal of the Learning Sciences, 2022
Instructional videos have been widely used in online learning environments. Effective video learning requires self-regulation by learners, which can be facilitated by deliberate instructional design, such as through prompting. Grounded in the interactive, constructive, active, and passive (ICAP) framework, this study compared the effects of…
Descriptors: Prompting, Video Technology, Instructional Films, Educational Technology
Hefter, Markus H.; Kubik, Veit; Berthold, Kirsten – International Journal of Educational Technology in Higher Education, 2023
In recent years, COVID-19 policy measures massively affected university teaching. Seeking an effective and viable way to transform their lecture material into asynchronous online settings, many lecturers relied on prerecorded video lectures. Whereas researchers in fact recommend implementing prompts to ensure students process those video lectures…
Descriptors: Foreign Countries, College Students, Preservice Teachers, Video Technology

Ryan A. Burke; Jamie J. Jirout; Bethany A. Bell – Grantee Submission, 2024
Cognitive engagement is an essential component in student learning. With the increase of more asynchronous virtual educational tools in classrooms, there is a need to understand how students are engaging with classroom content in these formats. Several studies have examined student and teacher perceptions of cognitive engagement in virtual…
Descriptors: Student Participation, Learner Engagement, Computer Mediated Communication, Asynchronous Communication
Derek McClellan; Raymond J. Chastain; Marci S. DeCaro – Journal of Computing in Higher Education, 2024
Use of online video lectures is increasingly common. However, students may struggle to self-regulate their attention and passively process the content. This study examined whether, and for whom, different types of embedded learning prompts improve student learning from video lectures. Undergraduate physics students (N = 253) watched an online,…
Descriptors: Video Technology, Electronic Learning, Lecture Method, Prompting
Veronica P. Fleury; Lindsay Dennis; Alice N. Williams – Language, Speech, and Hearing Services in Schools, 2024
Purpose: Dialogic reading (DR) is an evidence-based method for reading with young children that is associated with improvements in children's oral language skills. There is, however, a lack of consensus on (a) how to train educators to deliver the intervention and (b) methods for assessing implementation fidelity. We designed this study to provide…
Descriptors: Video Technology, Electronic Learning, Reading, Oral Language
Iannacchione, Alisionna; Ottmar, Erin; Ngo, Vy; Mason, Craig A.; Chan, Jenny Yun-Chen; Smith, Hannah; Drzewiecki, Kathryn C.; Shaw, Stacy T. – Instructional Science: An International Journal of the Learning Sciences, 2023
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Mathematics Anxiety, Prior Learning, Prompting, Mathematics Achievement
Alisionna Iannacchione; Erin Ottmar; Vy Ngo; Craig A. Mason; Jenny Yun-Chen Chan; Hannah Smith; Kathryn C. Drzewiecki; Stacy T. Shaw – Grantee Submission, 2022
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Middle School Students, Mathematics Anxiety, Prior Learning, Prompting
Hu, Xiao; Ng, Jeremy; Tsang, Kitty K. Y.; Chu, Samuel K. W. – Community College Journal of Research and Practice, 2020
This article reports findings from a study that aims to understand how to integrate mobile-learning into Learning Management System (LMS) in a community college in Hong Kong. In this study, a mobile-enabled LMS named SOUL was adopted to improve students' learning engagement and academic performance. Participating students were segregated into two…
Descriptors: Integrated Learning Systems, Electronic Learning, Community Colleges, Two Year College Students
D'Mello, Sidney K.; Mills, Caitlin; Bixler, Robert; Bosch, Nigel – International Educational Data Mining Society, 2017
Mind wandering, defined as shifts in attention from task-related processing to task-unrelated thoughts, is a ubiquitous phenomenon that has a negative influence on performance and productivity in many contexts, including learning. We propose that next-generation learning technologies should have some mechanism to detect and respond to mind…
Descriptors: Attention Control, Reading Processes, Eye Movements, Educational Technology
Furberg, A. – Journal of Computer Assisted Learning, 2009
This paper reports on a qualitative study of students' engagement with a Web-based inquiry environment aimed at prompting student reflection in processes of scientific inquiry. In order to demonstrate how prompts become structuring resources for students' scientific inquiry, detailed analyses of students' interaction processes are conducted. The…
Descriptors: Student Attitudes, Prompting, Internet, Reflection
Papadopoulos, Pantelis M.; Demetriadis, Stavros N.; Stamelos, Ioannis G.; Tsoukalas, Ioannis A. – Educational Technology Research and Development, 2009
This study was designed to investigate the impact of question prompts that guide students to focus on context-related issues when learning through cases in an ill-structured domain. Three groups of undergraduate students studied cases during a lab-session time period using a web-based environment. The first group studied without any question…
Descriptors: Undergraduate Students, Prompting, Educational Technology, Electronic Learning
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction