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Jiutong Luo; Shengquan Yu – Interactive Learning Environments, 2024
Information and communication technologies (ICTs) in basic education, i.e. K12 education, have often been constrained by sociocultural context and limited to pedagogical aspects, and these innovations have not yet catalyzed curriculum reform as expected. To address this research gap, this study adopted a key-competence-based subject knowledge…
Descriptors: Foreign Countries, Competency Based Education, Middle Schools, Secondary School Curriculum
Nicole Ferguson-Sams; Emily Howell; Rebecca Kaminski; Victoria Pennington; Mihaela Gazioglu; Kavita Mittapalli; Amlan Banerjee – Middle School Journal, 2024
This study draws on the practice of digital storytelling (DST) to address the limited use of technology in middle school multilingual classrooms. Through critical and multiliteracy frameworks, DST can help create a more engaging and inclusive learning environment that supports the literacy development of multilingual learners (MLs). After…
Descriptors: Technology Uses in Education, Story Telling, Multilingualism, Middle School Students
Fehaid Lafi Alshammari – Journal of Education and e-Learning Research, 2024
Microlearning is a modern learning modality that has been adopted in recent years for student education. This study aimed to reveal the effect of video-based microlearning on the development of programming skills and technology acceptance among intermediate school students. The study used a quasi-experimental design for two groups. A technology…
Descriptors: Foreign Countries, Middle School Students, Programming, Computer Science Education
Martzoukou, Konstantina – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: This paper examines children's development of digital literacy, resilience and citizenship in the online environment, addressing active engagement and participation via cartoon videos. Previous research has emphasised the positive role of cartoons in different educational contexts, as important agents of attracting children's attention…
Descriptors: Video Technology, Cartoons, Educational Technology, Technological Literacy
Zhai, Xuesong; Xu, Jiaqi; Chen, Nian-Shing; Shen, Jun; Li, Yan; Wang, Yonggu; Chu, Xiaoyan; Zhu, Yumeng – Journal of Educational Computing Research, 2023
Affective computing (AC) has been regarded as a relevant approach to identifying online learners' mental states and predicting their learning performance. Previous research mainly used one single-source data set, typically learners' facial expression, to compute learners' affection. However, a single facial expression may represent different…
Descriptors: Affective Behavior, Nonverbal Communication, Video Technology, Online Courses
Lih-Ching Chen Wang; Eddie T. C. Lam; Chong Xiao – International Journal of Technology in Education, 2023
This study examined the effectiveness of Memrise application in motivating American middle school students to learn Chinese as a foreign language (CFL). Participants (N = 27) in the study were middle school students enrolled in CFL courses in an urban public middle school in the Midwestern region of the United States. During the study, the…
Descriptors: Chinese, Second Language Learning, Middle School Students, Instructional Effectiveness
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Kaidbey, Mona; Zhen, Sui; Wong, Sylvia; Navchaa, Suren; Junjian, Gaoshan – American Journal of Sexuality Education, 2023
"Live streaming comprehensive sexuality education (CSE) to rural schools in China's western region" is an innovative program that was implemented by the United Nations Population Fund (UNFPA), Marie Stopes International of China (MSIC), and the Chinese Family Planning Association (CFPA) between September and December 2020. An 8-week CSE…
Descriptors: Program Effectiveness, Sex Education, Technology Uses in Education, Video Technology
Ishrat Ahmed – ProQuest LLC, 2023
Adaptive collaborative learning support (ACLS) aims to facilitate collaborative activities by providing intelligent feedback and support based on students' collaboration. Existing ACLS systems have been applied in various collaborative environments, ranging from co-located collaboration in the classroom to online learning environments. While these…
Descriptors: Middle School Students, Mathematics Education, Student Motivation, Individual Characteristics
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Mullins, Ricky; Hall, Cassidy – Social Education, 2021
In a world marked by virtual learning amidst COVID-19, we are inundated with videos, images, memes, and new technology platforms, yet students and parents are hungry for authentic learning experiences. Even with all that is now available, there is a struggle to find opportunities for students to engage in problem-based, real world exploration. In…
Descriptors: Video Technology, Authentic Learning, Technology Uses in Education, Social Studies
Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
Liu, Ruixue; Wang, Lei; Lei, Jing; Wang, Qiu; Ren, Youqun – British Journal of Educational Technology, 2020
The increased availability and development of immersive technologies have given students growing opportunities to engage in different educational subjects. However, there is a lack of empirical research exploring the educational influence of using Immersive Virtual Reality (IVR) in science classrooms. To address this gap, this study developed a…
Descriptors: Computer Simulation, Electronic Learning, Outcomes of Education, Academic Achievement
Alabdulaziz, Mansour Saleh; Alhammadi, Ali Abdullah – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This research aimed to measure the effectiveness of using thinking maps through the Edmodo network to develop achievement and mathematical connections skills among middle school students. Background: One of the most important and major problems in education is reduced levels of academic achievement among students generally and in…
Descriptors: Educational Technology, Technology Integration, Social Networks, Electronic Learning