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Ahmed Tlili; Soheil Salha; Juan Garzón; Mouna Denden; Kinshuk; Saida Affouneh; Daniel Burgos – Journal of Computer Assisted Learning, 2024
Background Study: Several meta-analysis studies have investigated the effects of mobile learning on learning performance. However, limited attention has been paid to pedagogy in mobile learning, making quantitative evidence of the effects of pedagogical approaches on learning performance in mobile learning scarce. Filling this gap can therefore…
Descriptors: Teaching Methods, Instructional Effectiveness, Electronic Learning, Student Experience
Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Jamin D. Speer – Education Economics, 2024
The switch to remote classes disrupted higher education during the COVID-19 pandemic. Online courses have the potential to be especially disruptive in health fields, where more of the learning is hands-on and practice-based. Using detailed pre-COVID administrative data from a large, diverse public university, I study how online course delivery can…
Descriptors: Academic Achievement, Online Courses, Health, Electronic Learning
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Yulong Li – SAGE Open, 2023
Under the influence of COVID-19, most universities worldwide transitioned from face-to-face pedagogy to online hybrid learning. As a result, scholarly publications about this transition are rapidly accumulating. However, to date, there are few studies published in international journals investigating online education in Macau during the pandemic,…
Descriptors: COVID-19, Pandemics, Electronic Learning, Learning Experience
Özgür Aydin; Talha Murathan – Malaysian Online Journal of Educational Technology, 2024
This study aims to examine the perceptions and effectiveness evaluations of blended learning environments among university students majoring in sports education at Inönü University and Firat University. The research, conducted in the 2022-2023 academic year, is descriptive using quantitative methods, with a sample of 674 students from the…
Descriptors: Blended Learning, Undergraduate Students, Athletics, Evaluation
Camilla Kin Ming Lo; Crystal Kwan; Yuet Wing Cho – Journal of Social Work Education, 2024
Using mixed quantitative and qualitative methods, the current study examined the efficacy of fully online flipped classroom. 250 Chinese undergraduate social work students, with 126 students experienced the conventional online teaching method and 124 students learned with the online flipped classroom approach, were involved. The quantitative…
Descriptors: Flipped Classroom, Electronic Learning, Learning Experience, Environmental Influences
Sri Yulianti Ardiningtyas; Ranta Butarbutar; Sukardi Weda; Sahril Nur – Interactive Learning Environments, 2024
Speaking English as a foreign language (EFL) requires the proper instructional techniques and tactics. Since then, other techniques, including online scaffolding or more knowledgeable other in the speaking improvement, have been used. The current research employs scaffolding to teach speaking in comparison to teacher-guided. The goal of this…
Descriptors: English (Second Language), Scaffolding (Teaching Technique), Electronic Learning, Speech Skills
Shalieka Tiffia Burris – ProQuest LLC, 2024
This study examined adult learners' satisfaction, motivation, and engagement in online academic writing courses. Utilizing a mixed method, causal-comparative design, the study investigated the experiences of adult learners, who have distinctive characteristics from traditional learners. The findings revealed that adult learners are highly…
Descriptors: Adult Learning, Online Courses, Academic Language, Writing Instruction
Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology
Bopelo Boitshwarelo; Maneka Jayasinghe – International Review of Research in Open and Distributed Learning, 2024
Learning statistics can be challenging for many students, due to their inability to engage in statistical reasoning and application of techniques. This challenge becomes compounded in online learning contexts where students are spatially and temporally separated from the teacher. This paper describes and explains a case of theory-driven…
Descriptors: Foreign Countries, Alignment (Education), Business Education, Electronic Learning
Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
Al-Labadi, Luai; Sant, Saurabh – Journal of Technology and Science Education, 2021
Majority of the students now have access to portable devices that can provide countless information at their fingertips through various resources such as learning games and interactive applications. These resources allow immediate communication and interaction between students and instructors. In this study we measured students' perception of the…
Descriptors: Learning Experience, Technology Uses in Education, Electronic Learning, Student Attitudes
Ari Nugraha; Tomoo Inoue; Tamara Adriani Salim; Muhammad Hanif Inamullah – International Journal of Distance Education Technologies, 2023
Video is the most widely used format to deliver a lecture by the tutor/lecturer in electronic distance learning. One of the video presentation styles is a dialogue style where the learning material is presented with a dialogue between a tutor/teacher and a tutee student. The presence of the tutee and dialogues provide cues that enable the observer…
Descriptors: Dialogs (Language), Video Technology, Lecture Method, Learning Experience
Georgiou, Yiannis; Ioannou, Andri – TechTrends: Linking Research and Practice to Improve Learning, 2021
The turn of the millennium has witnessed an increased interest in technology-enhanced embodied approaches for learning in mathematics due to the rapid advancement of motion-based technologies. However, the emergence of technology-enhanced embodied learning brings to the foreground new challenges due to the lack of learning experience (LX) designs,…
Descriptors: Technology Uses in Education, Mathematics Education, Electronic Learning, Learning Experience