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Xiaojing Gu; Simone M. Ritter; Ap Dijksterhuis – International Journal of Technology and Design Education, 2024
In today's rapidly changing and technology-driven world, the ability to think creatively is essential for individuals and organizations. To date, technology-based training has become a new trend for learning and training in the 21st century; however, little empirical research has been conducted to enhance creativity through online training. In the…
Descriptors: Electronic Learning, Creativity, Independent Study, Training
Jin, Xinquan; Jiang, Qiang; Xiong, Weiyan; Pan, Xingzhu; Zhao, Wei – Educational Technology & Society, 2022
Creativity has been identified as a critical educational goal and an essential 21st-century skill, which can be captured through learning capabilities, thinking skills, and academic achievement. Although the relationship between creativity performance and self-directed learning (SDL) was theoretically researched, few studies have thoroughly…
Descriptors: Creativity, College Students, Independent Study, Electronic Learning
Frawley, Jessica K.; Dyson, Laurel Evelyn; Wakefield, James; Tyler, Jonathan – International Journal of Mobile and Blended Learning, 2016
In recent years educational, industry and government bodies have placed increasing emphasis on the need to better support the development of "soft" skills or graduate attributes within higher education. This paper details the adoption of a student-generated multimedia screencast assignment that was found to address this need. Implemented…
Descriptors: Introductory Courses, Accounting, Higher Education, Undergraduate Students
Lockridge, Rochelle; Levine, Alan; Funes, Mariana – Journal of Interactive Media in Education, 2014
This case study illustrates how DS106, a computer science course in Digital Storytelling from the University of Mary Washington (UMW) and accessible as an open course on the web, is being explored in a corporate environment at 3M, an American multinational corporation based in St. Paul, Minnesota, to build community, collaboration, and more…
Descriptors: Case Studies, Corporate Education, Computer Science Education, Story Telling
Martin, Caitlin K.; Nacu, Denise; Pinkard, Nichole – Journal of Learning Analytics, 2016
Online environments can cultivate what have been referred to as 21st century skills and capabilities, as youth contribute, pursue, share, and interact around work and ideas. Such environments also hold great potential for addressing digital divides related to the development of such skills by connecting youth in areas with fewer resources and…
Descriptors: Data Collection, Data Interpretation, Creativity, Socialization
Doering, Aaron; Henrickson, Jeni – Journal of Technology and Teacher Education, 2015
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Descriptors: Creativity, Inquiry, Independent Study, Informal Education