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Ally, Mohamed; Samaka, Mohammed – International Review of Research in Open and Distance Learning, 2013
As the world becomes more digitized, there will be an increasing need to make available learning resources in electronic format for access by information and communication technologies. The question education will face is whether these learning resources will be available for learners to access at no cost or affordable cost so that there will be…
Descriptors: Laptop Computers, Developing Nations, Telecommunications, Handheld Devices
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Cerisier, Jean-Francois; Popuri, Aruna – European Journal of Education, 2011
The use of digital technologies by young people and the impact of e-learning have been the subject of a significant number of studies carried out worldwide. However, when it comes to student perceptions about the place and role of these technologies in their lives, research looks towards university students. This article aims to understand what…
Descriptors: Electronic Learning, Student Attitudes, Foreign Countries, College Students
Etim, Alice Sunday – ProQuest LLC, 2010
The global environment is a complex network of people who are grouped using different types of information. In each country, people are grouped based on such information as age, race, ethnicity, educational qualification, income, occupation, and net worth. These socioeconomic descriptions of people have relevance in our current Information Age.…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Poverty
Wicks, Matthew – International Association for K-12 Online Learning, 2010
The fact that online learning has been successful for many schools across the country does not mean that it has been free of challenges. Indeed, there are numerous issues and challenges in online learning. Few policymakers anticipated that any space time, any space place learning was possible when most education laws were authored over the past 50…
Descriptors: Electronic Learning, Online Courses, Computer Uses in Education, Educational Technology
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Warschauer, Mark – Learning Inquiry, 2007
What constitutes learning in the 21st century will be contested terrain as our society strives toward post-industrial forms of knowledge acquisition and production without having yet overcome the educational contradictions and failings of the industrial age. Educational reformers suggest that the advent of new technologies will radically transform…
Descriptors: Educational Change, Economic Factors, Computer Literacy, Information Technology
Watson, John F. – North American Council for Online Learning, 2007
Online learning is growing rapidly across the United States within all levels of education, as more and more students and educators become familiar with the benefits of learning unconstrained by time and place. Across most states and all grade levels, students are finding increased opportunity, flexibility, and convenience through online learning.…
Descriptors: Definitions, Educational Resources, Student Evaluation, Educational Assessment
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers