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Azmi Fitriati; Subuh Anggoro; Corrienna Abdul Talib; Tin Lam Toh – Turkish Online Journal of Distance Education, 2025
The Technology Acceptance Model (TAM) is a concise and efficient predictive model used to explain the acceptance of m-learning technology. However, several studies have shown that TAM cannot fully explain the acceptance of m-learning among Generation Z. This study aims to formulate TAM as a model of m-learning acceptance for Generation Z. TAM…
Descriptors: Foreign Countries, College Students, Young Adults, Self Efficacy
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Ricardo-Adán Salas-Rueda; Ricardo Castañeda-Martínez; Jesús Ramírez-Ortega; Selene-Marisol Martínez-Ramírez – Digital Education Review, 2025
The aim of this mixed research is to analyze the perception of the students about the use of Zoom and the Learning Management Systems such as Moodle and Google Classroom in the educational field during the COVID-19 pandemic considered data science. In particular, Zoom facilitates the communication, presentation of contents and resolution of…
Descriptors: Foreign Countries, Student Attitudes, Technology Integration, Educational Technology
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Ana M Ferrero; María Álvarez Sainz – E-Learning and Digital Media, 2024
Information and Communication Technologies (ICTs) have generated a global revolution and forced to rethink and redefine basic paradigms of the teaching learning process such as where and how does learning happen? How to develop new study environments? And what role must teachers play? Literature shows that in education ICTs facilitate efficient…
Descriptors: Student Attitudes, In Person Learning, Information Technology, Computer Mediated Communication
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Liu, Xindi; Yu, Zhonggen – International Journal of Adult Education and Technology, 2023
Bilibili, a popular video-sharing and danmaku-themed platform, has played a crucial role in online learning. However, limited research has been conducted to examine the factors that influence its users' continuance intention. Thus, this study proposes an integrated model of technology acceptance model, expectation-confirmation model, and…
Descriptors: Video Technology, Technology Uses in Education, Intention, Electronic Learning
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Eva Neely; Andrea LaMarre; Liz McKibben; Katie Sharp; Shirley Simons – Pedagogy, Culture and Society, 2025
Creative assessments hold the potential to counter outcome-oriented and utilitarian approaches to teaching, characteristic of neoliberal academia. This paper explores the potentialities of digital stories as one form of creative assessment that may help rupture normative ways of teaching-learning and engaging with affective pedagogies. The authors…
Descriptors: Story Telling, Technology Uses in Education, Educational Technology, Electronic Learning
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Lemin Li – International Journal of Web-Based Learning and Teaching Technologies, 2024
In this study, a simplified strategy for the English assistance model was provided to overcome the limitations of current school English display settings and increase the scope of 5G innovation. This study uses a learning strategy based convolutional neural network (LS-CNN) to determine the execution of college English learning strategies. This…
Descriptors: Second Language Instruction, Second Language Learning, English (Second Language), Learning Strategies
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Gedik, Nuray; Uça Günes, Esra Pinar; Beylik, Ayfer; Çabuk, Alper; Tiras, Engin – Open Praxis, 2023
The emergency distance education period has led to new instructional experiences and unique practices in higher education. This study focuses on one such practice that included portable lightboards designed as a cost-effective solution to support instructors' online teaching processes from their homes. Using a case study design, data were…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, College Students
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Pengfei Yang; Shaowen Qian – SAGE Open, 2025
E-learning has revolutionized the educational landscape, changing how knowledge is imparted to students and enhancing the learning process. Despite the growing popularity of e-learning worldwide, a lingering question remains regarding the behavioral intentions of Physical Education students toward its use. This study endeavors to address this…
Descriptors: Foreign Countries, Physical Education, Intention, Electronic Learning
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Eliza Rossiter; T. J. Thomson; Rachel Fitzgerald – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to evaluate the use and effectiveness of a bespoke mobile learning resource, Pocket Tutor. This resource responds to a number of teaching and learning challenges within the tertiary education context. These include those related to the number and type of learning activities that can be offered, class pacing,…
Descriptors: College Students, Electronic Learning, Handheld Devices, Technology Uses in Education
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Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
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Sitthisak Champadaeng; Sun Yijia – International Journal of Education and Literacy Studies, 2025
The objectives of this study were to (i) examine the studies about history of development and the archaeological site of the ancient city of Xingcheng, and (ii) investigate students' learning of history of the archaeological site of Xingcheng using knowledge transfer via digital media. The data were collected from surveys, interviews,…
Descriptors: Foreign Countries, Asian History, History Instruction, Historic Sites
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Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
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Bokolo Anthony Jr. – Technology, Knowledge and Learning, 2024
Institutions of higher education are implementing Blended Learning (BL) approaches to supplement traditional courses in enhancing students' learning experiences. However, only fewer studies have examined BL acceptance based on the determinants that influence students' perception towards BL integration in improving learning performance.…
Descriptors: Blended Learning, Higher Education, Technology Uses in Education, Academic Achievement
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Sangeeta Dhamdhere; GVP Rao; Vaidehi Dhamnikar; Anand Gaikwad; Shantanu Tikhe – Journal of Educators Online, 2024
The National Education Policy (NEP) 2020 of India reframed the present structure of higher education such as syllabi, examinations, and assessments. Due to the pandemic, many educational and research institutions are building a knowledge and skill-based curriculum and designing new credit-based courses, while encouraging students to attend online…
Descriptors: Foreign Countries, MOOCs, Reading Materials, Student Centered Learning
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Jun Guo; Yihong Chen; Tao Wang; Zhouyu Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
The study aimed to assess the extent of utilization of the Learning Resource Management System (LRMS) and its impact on student' engagement among 218 college students at ZhongShan College. Utilizing a descriptive correlational approach with a quantitative method, the study found that the students perceived a very high extent of utilization of…
Descriptors: Foreign Countries, Learner Engagement, College Students, Learning Management Systems
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