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Showing 1 to 15 of 54 results Save | Export
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Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology
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Chantraine Braillon, Cécile; Idmhand, Fatiha – Education for Information, 2023
In the framework of DiMPAH (Digital Methods Platform for Arts and Humanities), an online course "e-spect@tor for performing arts" has been designed to make available digital methods created by the Digital Humanities project "The spectator's school" to the scientific community and the students. The main aim of this course is to…
Descriptors: Theater Arts, Art Education, Video Technology, Electronic Learning
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Horrace, Rebecca – International Journal of the Whole Child, 2021
The purpose of this article is to explore the relationship between technology integration and play from a whole child perspective, specifically through online play groups. As play continues to decline and vanish from our schools completely, the author believes we must reexamine the countless benefits of play across STREAM education. With current…
Descriptors: STEM Education, Art Education, Technology Integration, Play
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Cheung-On Tam; Claire Ka-Yan Hui – Studies in Art Education: A Journal of Issues and Research in Art Education, 2024
Amid the imperative call for using digital artwork images and e-learning activities in planning and delivering the art curriculum heightened by rapid technological development and COVID-19, we propose a visual arts teacher-curator pedagogy and investigate its effectiveness in Hong Kong's primary and secondary schools. The pedagogy is set out to…
Descriptors: Visual Arts, Art Education, Exhibits, Educational Technology
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Judith Dinham – Asia-Pacific Journal of Teacher Education, 2024
In Australia, where initial teacher education is offered both on-campus and in a fully online mode, future primary-school generalist teachers study teaching across the school curriculum. This includes the arts curriculum where opportunities for future teachers to engage in authentic arts learning themselves are generally seen as essential for…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Art Education
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Özer, Zeynep; Demirbatir, Rasim Erol – European Journal of STEM Education, 2023
STEAM is an interdisciplinary educational approach. Based on the idea that different disciplines can meet on a common ground, the STEAM approach aims to give students the habit of working together, to provide rich learning experiences and to focus on real-world problems. This study investigates STEAM-based digital learning applications used in…
Descriptors: STEM Education, Art Education, Music Education, Interdisciplinary Approach
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Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
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Halil Bolat; Fazilet Karakus – FIRE: Forum for International Research in Education, 2023
The purpose of this study was to determine teacher perspectives on emergency remote teaching conducted during the COVID-19 pandemic in science and art centers. The study was carried out using a phenomenological qualitative research design with 41 science and art center teachers from 17 different majors. A content analysis method was employed in…
Descriptors: Teacher Attitudes, Distance Education, Electronic Learning, Technology Uses in Education
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Bedenlier, Svenja; Bond, Melissa; Buntins, Katja; Zawacki-Richter, Olaf; Kerres, Michael – Australasian Journal of Educational Technology, 2020
Understanding how educational technology can enhance student engagement is becoming increasingly necessary in higher education, and particularly so in arts and humanities, given the communicative nature of courses. This narrative systematic review synthesises 42 peer-reviewed arts and humanities articles published between 2007-2016, indexed in…
Descriptors: Learner Engagement, Educational Technology, College Students, Literature Reviews
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Bidarra, José; Rusman, Ellen – Open Learning, 2017
This paper proposes a design framework to support science education through blended learning, based on a participatory and interactive approach supported by ICT-based tools, called "Science Learning Activities Model" (SLAM). The development of this design framework started as a response to complex changes in society and education (e.g.…
Descriptors: Science Education, Blended Learning, Electronic Learning, Informal Education
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Shelley, Mack, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
Education, science, and technology disciplines at all levels have never been more important, more exciting, or more crucial for its broader impacts on human society. The need for advanced technical skills is increasingly pressing to address climate change, combat COVID and other diseases, enhance the infrastructural built environment, grow food…
Descriptors: Access to Education, Foreign Countries, Education, Sciences
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Adiloglu, Fatos; Fragiacomo, Fabio; Petricone, Fabiano – International Journal of Art & Design Education, 2021
This article reflects on six years of research activities in the field of long-distance collaboration and more specifically on how creative virtual teams operate and respond to challenges set by emerging and developing technologies. Furthermore, it considers how to build, manage and shape a more inclusive virtual team, documenting the…
Descriptors: Distance Education, Cooperative Learning, Communities of Practice, Art Education
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Shelley, Mack, Ed.; Sahin, Ismail, Ed. – Online Submission, 2022
Education, science, and technology disciplines at all levels have never been more important, more exciting, or more crucial for its broader impacts on human society. The need for advanced technical skills is increasingly pressing to address climate change, combat COVID and other diseases, enhance the infrastructural built environment, grow food…
Descriptors: Foreign Countries, Education, Sciences, Technology
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Khaddage, Ferial; Müller, Wolfgang; Flintoff, Kim – Educational Technology & Society, 2016
In this paper a brief review of the framework that addressed mobile learning implementation challenges (pedagogical, technological, policy and research) that was developed by Khaddage et al. (2015) is briefly discussed, followed by possible solutions that could be deployed to tackle those challenges. A unique approach is then applied to bridge the…
Descriptors: Electronic Learning, Informal Education, Computer Oriented Programs, Handheld Devices
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Sabol, F. Robert – Arts Education Policy Review, 2022
The field of art education has been impacted by the COVID-19 pandemic in complex ways. Art educators have been challenged with teaching visual arts skills, practices, and concepts, to students in virtual classrooms using non-conventional means. Their principal goal has been to provide quality education in the visual arts for all students. They…
Descriptors: Art Education, COVID-19, Pandemics, Visual Arts
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