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Harry Budi Santoso; Oenardi Lawanto; Setiasih; Srisiuni Sugoto; Ni Putu Adelia Kesumaningsari; Ariana Yunita – Knowledge Management & E-Learning, 2024
Transitions in learning implementation have occurred at various levels of education during the COVID-19 pandemic. Learning that previously took place in conventional, face-to-face formats has been adjusted to fully online learning. Not all educational institutions are equally prepared for a pandemic, necessitating the study of student learning…
Descriptors: Undergraduate Students, Learning Experience, Electronic Learning, COVID-19
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Yu Cao – Asia Pacific Journal of Education, 2025
Despite the growing body of research on college students' online learning experiences during the COVID-19 pandemic, little is known about how individual students perceive and experience emergency remote teaching in China. To fill this gap, this study seeks to explore college students' perceptions of emergency remote teaching as well as the factors…
Descriptors: Electronic Learning, Learning Experience, Emergency Programs, Student Attitudes
Li, Siyuan; Craig, Scotty D.; Schroeder, Noah L. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As the areas of education and workforce training tend more toward online training, they have emphasized the rapid setup and expansion of online environments. This scaling-up and scaling-out of training programs can be difficult, but there are examples of success available for us to learn from. To capture the lessons learned, we conducted…
Descriptors: Electronic Learning, Web Based Instruction, Organizations (Groups), Institutes (Training Programs)
Géraldine Heilporn; Sawsen Lakhal; Marilou Bélisle – Pedagogies: An International Journal, 2024
The COVID-19 pandemic has accelerated the digital shift in higher education and forced university faculty to transform their courses into a blended or online modality to comply with current public health measures. Many instructors have implemented blended online courses, which combine synchronous and asynchronous online teaching and learning…
Descriptors: Blended Learning, Electronic Learning, Distance Education, Learning Experience
Ong, Sharmaine Gek Teng; Quek, Gwendoline Choon Lang – Learning Environments Research, 2023
Online teaching and learning has become more prominent and prevalent with digital platforms becoming the only means of communication in lessons. The resulting limited teacher-student interactions can be an important contributing factor in the rise of ineffective learning. Therefore, it has become necessary to enhance these interactions during…
Descriptors: Secondary School Students, Learner Engagement, Teacher Student Relationship, Interaction
Ho Xue Li Shirley; Kean Wah Lee – International Journal of Computer-Assisted Language Learning and Teaching, 2023
Virtual and augmented reality have grown in popularity as learning tools in the workplace in recent years. This study looks at how corporate learners perceive the use of extended reality technology in the workplace. Corporate learners utilise a variety of learning technologies, and their opinions of these resources have an impact on their adoption…
Descriptors: Employee Attitudes, Workplace Learning, Simulated Environment, Computer Simulation
Edmonds, Gerald; Pusch, Rob – Region 5 Comprehensive Center, 2022
This guide is a companion to the "Adult Learning Planning Framework. Toolkit" (ED614137). It works in partnership with the framework while considering the unique challenges associated with the development of engaging and effective online, asynchronous learning experiences that have become embedded in the fabric of learning for all. The…
Descriptors: Guidelines, Asynchronous Communication, Instructional Design, Learning Experience
Binmohsen, Suliman Abdullah; Abrahams, Ian – Research in Science & Technological Education, 2022
Background: Online CPD programmes may be able to assist the Saudi Arabian Ministry of Education in enhancing teaching standards and learning outcomes while overcoming the barriers to implementation, which face-to-face (f2f) CPD programmes can encounter. Yet, little research has compared the effectiveness or differences between the online and f2f…
Descriptors: Science Teachers, Professional Development, Electronic Learning, In Person Learning
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Tina Allen-Abulhassan – ProQuest LLC, 2024
The problem is English language learners (ELLs) in adult education and college programs in the United States need support in achieving learning goals due to a lack of qualified English as a second language (ESL) teachers in their home countries. The purpose of this basic qualitative study was to understand how ELL students in Indiana perceive the…
Descriptors: College Students, English Language Learners, Student Attitudes, Outcomes of Education
Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
Daniel Kangwa; Msambwa Mgambi Msafiri; Xiulan Wan; Antony Fute – Discover Education, 2024
This study examined the opportunities and difficulties of online learning in Zambia's higher education system, emphasizing the effects of self-regulation as a mediator between teacher-scaffolded online interactions and student learning engagement. Students and teachers frequently encounter significant challenges, such as low motivation,…
Descriptors: Foreign Countries, Learner Engagement, Electronic Learning, Undergraduate Students
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students