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Ulrich, Frank; Helms, Niels Henrik; Frandsen, Uffe Poulsgaard; Rafn, Anne Vollen – Interactive Learning Environments, 2021
Recent advances in virtual reality (VR) technologies provide new opportunities for e-learning by giving the students an increased sense of presence. One of the VR technologies recently introduced to the public is (360-degree) 360° video. Despite its limited empirical backing as an effective educational tool, this emerging technology could prove…
Descriptors: Instructional Effectiveness, Video Technology, Technology Uses in Education, Electronic Learning
Strietholt, Rolf; Fraillon, Julian; Liaw, Yuan-Ling; Meinck, Sabine; Wild, Justin – International Association for the Evaluation of Educational Achievement, 2021
The IEA International Computer and Information Literacy Study (ICILS) Teacher Panel is an international comparative study that investigates changes in the use of information and communication technology (ICT) in schools before and during the global pandemic. The ICILS Teacher Panel marks the first time in 40 years that IEA has conducted a panel…
Descriptors: Educational Change, Electronic Learning, COVID-19, Pandemics
Cone, Lucas – Learning, Media and Technology, 2023
Spanning parent-communication and administration to content delivery and student monitoring, platforms have become an integral part of contemporary schooling. Building on two ethnographic episodes occurring in a Danish primary school in January 2020, this article engages in an analysis and discussion of how the ongoing "platformization"…
Descriptors: Foreign Countries, Elementary School Students, Learning Management Systems, Grade 2
Jensen, Erik Ottar; Hanghøj, Thorkild – Electronic Journal of e-Learning, 2020
This paper presents empirical findings from a qualitative study on Minecraft as a mathematical tool and learning environment. Even though Minecraft has been used for several years in classrooms around the world, there is a lack of detailed empirical studies of how students learn subject-related content by working with the game. This study is based…
Descriptors: Mathematics Instruction, Teaching Methods, Student Attitudes, Video Games
Tomej, Kristof – Teaching & Learning Inquiry, 2022
In this paper, I present and discuss the findings of an intentional and systematic inquiry into the learning motivation of university master's students taking the same course in online and classroom-based formats during the COVID-19 pandemic. Through capturing the students' motivation using Keller's Instructional Materials Motivation Survey at two…
Descriptors: Learning Motivation, Electronic Learning, In Person Learning, COVID-19
Moos, Lejf, Ed.; Alfirevic, Nikša, Ed.; Pavicic, Jurica, Ed.; Koren, Andrej, Ed.; Cacija, Ljiljana Najev, Ed. – Palgrave Studies on Leadership and Learning in Teacher Education, 2020
This book analyses selected critical concepts of policy and practice in educational leadership in five European countries. The editors and contributors cover Croatia, Slovenia, Lithuania, Denmark and Norway, spanning a wide geographical region as well as diverse historical and political contexts. The analyses primarily consider the issues of…
Descriptors: Instructional Leadership, Educational Change, Cross Cultural Studies, Educational Policy
Gissel, Stig Toke; Andersen, Simon Calmar – Journal of Computer Assisted Learning, 2021
A large-scale, cluster-randomized controlled field trial (N[subscript classrooms] = 47; N[subscript students] = 1,013) assessed the impact of a digital text-to-speech reading material that supported 8-year-olds' decoding and reading comprehension. An active control group used the most prevalent Danish learning material with a research-based…
Descriptors: Reading Instruction, Decoding (Reading), Reading Comprehension, Elementary School Students
Hautopp, Heidi; Buhl, Mie – Electronic Journal of e-Learning, 2021
This paper reports on how drawing as an academic dialogue tool was explored as a crucial actor for driving design processes among humanistic master's students targeting their digital learning designs for online and blended learning contexts. The paper builds on a previous study that investigated students' use of self-produced visualisations during…
Descriptors: Masters Programs, Graduate Students, Design, Online Courses
Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
Buus, Lillian – International Journal of Web-Based Learning and Teaching Technologies, 2016
This paper presents findings collected from a collaborative implementation project established in Spring 2008 between Aalborg University's IT-department in the Faculty of Social Science (FSS) and the E-Learning Cooperation Unit (ELSA) with the view to implement Moodle in FSS. The purpose of this cooperation was conceived from an organisational…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Web Sites
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Ortogero, Shawna P.; Ray, Amber B. – Educational Media International, 2021
The continued concern of English Learners (ELs) being overrepresented in special education coupled with the 2020 global COVID-19 pandemic that urged educators to ramp up online instruction, has left educators to deliver instruction to ELs via e-learning. This issue is further exacerbated by students in the United States (U.S.) continuing to lag…
Descriptors: COVID-19, Pandemics, Disproportionate Representation, English Language Learners
Sørensen, Birgitte Holm; Levinsen, Karin Tweddell – Electronic Journal of e-Learning, 2015
The present paper is based on two empirical research studies. The "Netbook 1:1" project (2009-2012), funded by the municipality of Gentofte and Microsoft Denmark, is complete, while "Students' digital production and students as learning designers" (2013-2015), funded by the Danish Ministry of Education, is ongoing. Both…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Foreign Countries
Magnussen, Rikke; Zachariassen, Maria; Kharlamov, Nikita; Larsen, Birger – Electronic Journal of e-Learning, 2017
This paper presents a methodological discussion of the potential and challenges of involving mobile eye tracking technology in studies of knowledge generation and learning in a science centre context. The methodological exploration is based on eye-tracking studies of audience interaction and knowledge generation in the technology-enhanced health…
Descriptors: Eye Movements, Electronic Learning, Informal Education, Foreign Countries
Nortvig, Anne-Mette – Electronic Journal of e-Learning, 2014
In e-learning settings, technology plays several crucial roles in the teaching. In addition to enabling students to gain remote access to teaching, it can also change the way time, space and presence are perceived by students and teachers. This paper attempts to analyse and discuss the consequences of the transparency or visibility of e-learning…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Environment, Synchronous Communication