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Lipscomb, Stephen; Chaplin, Duncan; Lai, Ijun; Vigil, Alma; Matthias, Hena – Mathematica, 2023
The COVID-19 virus brought on a public health emergency that massively disrupted school systems and learning nationwide. During the 2020-2021 school year, many local education agencies (LEAs) in Pennsylvania and other states adopted remote learning to help slow the virus's spread. However, remote learning came with challenges for students,…
Descriptors: Electronic Learning, Distance Education, Emergency Programs, Pandemics
Carraher, Joan M. – ProQuest LLC, 2014
1:1 Laptop initiatives continue to grow throughout Nebraska schools. There are many questions regarding their effectiveness in improving student learning, justifications for expenses, and the process to guide such an initiative. The purpose of this case study was to explore students' perceptions of academic self-efficacy and self-regulation while…
Descriptors: Secondary School Students, Student Attitudes, Computer Attitudes, Grade 8
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Lei, Jing – Computers in the Schools, 2010
Based on survey data and interview data collected over four academic years, this longitudinal study examined how a ubiquitous computing project evolved along with the changes in teachers, students, the human infrastructure, and technology infrastructure in the school. This study also investigated what conditions were necessary for successful…
Descriptors: Middle Schools, Grade 7, Grade 8, Influence of Technology
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills