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Korkut, Hatice Merve; Mantas, Hatice Cansu Özpir; Yildirim, Mehtap – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: This research determined the effect of using Web 2.0 tools in online science courses prepared according to the 5E model on student achievement and digital literacy. Methods: For this purpose, the research used the explanatory sequential design. The qualitative dimension of the study were used semi-structured interviews. The research…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Science Education, Online Courses
Michelle A. Zgombic – ProQuest LLC, 2023
The purpose of this study was to determine if teachers are currently providing screencast video feedback for students as a means of formative assessment while they develop digital content. If this approach was already in place, the benefits of the practice were explored to support existing research on the method. If they did not use the…
Descriptors: Formative Evaluation, Educational Technology, Video Technology, Visual Aids
Henry, Carmichael – ProQuest LLC, 2022
The COVID-19 global pandemic caused a sudden shift from in-person instruction to virtual learning for fifth-grade teachers and students in Title 1 elementary schools. Through professional development opportunities, fifth-grade teachers had to adjust instructional practices to facilitate virtual learning and adopt and embrace new teaching methods…
Descriptors: COVID-19, Pandemics, Grade 5, Elementary School Teachers
Shirin Hashim – ProQuest LLC, 2024
This dissertation consists of three papers. In each paper, I leverage a different quantitative method to study a downstream effect of technology on educational outcomes. In the first paper, I study the impact of an online math learning program on 3rd through 5th grade math achievement in Louisiana. Employing Zearn Math usage metrics and…
Descriptors: Technology Uses in Education, Influence of Technology, Electronic Learning, Elementary School Mathematics
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Oktay, Ozlem; Avci, Zeynep; Sen, Ahmet Ilhan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Learning from digital media is one of the notable learning environments used outside of school. The effect of using digital technology in education is well known today, as where such tools are used appropriately in lessons, they can make an effective contribution to the teaching and learning of abstract science subjects such as astronomy. The…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Worksheets
Jackie D. Freeman – ProQuest LLC, 2022
The purpose of this research project was to investigate the effect of the Think Through Math (TTM) online tutorial on student achievement in mathematics and student self-perception in mathematics ability. The treatment group consisted of 140 fifth grade students who received general instruction and daily access to TTM. The control group consisted…
Descriptors: Mathematics Education, Self Efficacy, Grade 5, Technology Uses in Education
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Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
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Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
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Rieke Alyusfitri; Nurhizrah Gistituati; Yerizon; Ahmad Fauzan; Yarman – International Electronic Journal of Elementary Education, 2024
An interactive multimedia-based e-module is an enhanced version of conventional modules incorporating information technology. It integrates navigation buttons and user instructions, enabling independent use by those at any location and time. This phenomenon facilitates the optimal implementation of learning in the digital literacy era. This study…
Descriptors: Outcomes of Education, Student Reaction, Multimedia Instruction, Electronic Learning
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Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
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Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
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Dewi, Anastasya K.; Slamet, St. Y.; Atmojo, Idam R. W.; Syawaludin, Ahmad – Pegem Journal of Education and Instruction, 2022
The challenge of learning science during the COVID-19 pandemic in elementary schools focuses on the need for digital learning materials for Science Process Skills (SPS) through the perspective of science as an investigation process. This study aims to investigate the influence of interactive digital worksheets based on level of inquiry towards…
Descriptors: Interaction, Worksheets, Electronic Publishing, Educational Technology
Nichol A. Hare – ProQuest LLC, 2024
The importance of access to quality physical education (PE) among children is well-documented. The onset of the COVID-19 pandemic, however, resulted in significant shifts in PE curriculum delivery alongside a rapid uptake by PE teachers of new technologies. Although some research about integrating technology into teaching does exist, there is very…
Descriptors: Physical Education, COVID-19, Pandemics, Elementary School Teachers
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Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
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Jensen, Erik Ottar; Hanghøj, Thorkild – Electronic Journal of e-Learning, 2020
This paper presents empirical findings from a qualitative study on Minecraft as a mathematical tool and learning environment. Even though Minecraft has been used for several years in classrooms around the world, there is a lack of detailed empirical studies of how students learn subject-related content by working with the game. This study is based…
Descriptors: Mathematics Instruction, Teaching Methods, Student Attitudes, Video Games
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