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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Hunhui Na; Saeyan Yun – Educational Technology Research and Development, 2024
Augmented Reality (AR) has been continuously adopted in K-12 settings, showing its beneficial impact. Despite numerous studies highlighting the benefit of AR that can enhance students' motivation, no meta-analysis providing an in-depth look into AR's impact on students' motivation has been conducted, particularly in K-12 settings. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Nurzhanat Shakirova; Iza Berechikidze; Elvira Gafiyatullina – Education and Information Technologies, 2024
This study evaluated the effect of using AR technology to develop environmental literacy (RQ1), motivation (RQ2), and perceived cognitive load (RQ3) among high school students. The sample of participants in this study included 155 10th -grade students in general education. They took a semester-long Natural Resource Ecology course. The participants…
Descriptors: High School Students, Educational Technology, Student Motivation, Environment
Mikropoulos, Tassos Anastasios; Iatraki, Georgia – Education and Information Technologies, 2023
Students with disabilities are being encouraged to achieve high academic standards in science education to understand the natural world, acquire life skills, and experience career success. To this end, digital technology supports students with disabilities in order for them to achieve science literacy. While relevant research has presented…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Science Education
Lu-Geng Sun; Jirada Wudthayagorn – LEARN Journal: Language Education and Acquisition Research Network, 2024
This study investigated the beliefs, attitudes, and motivation of Thai and Chinese undergraduate students in relation to English language learning. Utilizing a mixed-method, explanatory sequential design, it aims to provide a better understanding of the three variables mentioned above. The quantitative data analysis showed disparities between the…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, English (Second Language)
Scott Matteson; Michael M. Grant – TechTrends: Linking Research and Practice to Improve Learning, 2024
The purpose of this research was to explore how and in what ways students perceived the integration of student response technology, case studies, and discussions in a largely populated undergraduate course in management of human services at a large midwestern university affected their motivation, interest, and feedback. Qualitative data collection…
Descriptors: Undergraduate Study, Feedback (Response), Student Motivation, Student Interests
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Zhang, Fan; Manley, Jordan; Mulhearn, Shannon; Kulinna, Pamela Hodges; Erwin, Heather E. – Journal of Physical Education, Recreation & Dance, 2023
Youth are inactive in today's world. Integrating autonomy, competence, and relatedness into Physical Education objectives to provide optimally challenging tasks for students may be an effective approach to making them love physical activity. Optimal challenge, or the challenge level of the task matches the student's competence, can provide them…
Descriptors: Physical Education, Student Motivation, Physical Education Teachers, Educational Technology
Can Mese – Review of Education, 2023
Interest is a variable that assists students in acquiring knowledge and instructors in creating an encouraging classroom environment. Situational interest, on the other hand, is a type of interest that will assist students' interest to develop by organising environmental conditions. The research on situational interest has been ongoing for more…
Descriptors: Bibliometrics, Interest Research, Student Interests, Cognitive Processes
Yu-Chi Chen; Huei-Tse Hou – Asia-Pacific Education Researcher, 2025
To promote motivation and interaction among learners for relationship education in online learning, we designed a digital gamified learning activity for relationship education combined with conceptual and reflective scaffolding. We measured the learning achievement of learners' knowledge, motivation, anxiety and flow during the activity. This…
Descriptors: Educational Technology, Gamification, Learning Activities, Interpersonal Relationship
Ricardo-Adan Salas-Rueda; Clara Alvarado-Zamorano – Turkish Online Journal of Distance Education, 2024
Technological advances such as Learning Management System (LMS) are changing the teaching-learning conditions, organization of school activities and functions of educators. In particular, the use of LMS in the educational field is necessary due to the appearance of the SARS-CoV-2 virus. This quantitative research analyzes the teachers' perception…
Descriptors: Learning Management Systems, Teacher Attitudes, COVID-19, Pandemics
Mahyudin Ritonga; Adam Mudinillah; Wasehudin Wasehudin; Julhadi Julhadi; Amrina Amrina; Muhammad Husni Shidqi – Journal of Education and Learning (EduLearn), 2024
Technology is advancing and developing, and we cannot let go of our lives. One of them is in the world of education, the use of technology is often found. Teachers combine technological devices in the learning process so that the learning atmosphere becomes more interesting, not only with increasingly open technological developments and the spread…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Arabic
Aydogdu, Fatih – British Journal of Educational Technology, 2022
This study was conducted to test the effect of the augmented reality-based program on the motivation, attention and conceptual skills of preschool children. The research was conducted according to the pretest-posttest control group quasi-experimental design: 13 participants (6 girls, 7 boys) in the experimental group and 13 (5 girls, 8 boys) in…
Descriptors: Computer Simulation, Educational Technology, Preschool Children, Student Motivation
Siu Ming Choi; Raymond Kim Wai Sum; Elean Fung Lin Leung; Cindy Sit – Journal of Teaching in Physical Education, 2024
Purpose: This prospective cohort study investigated the impact of online and hybrid teaching of university-required physical education on students' physical literacy-related correlates. To avoid the widespread pandemic, the university decided to offer courses online through video conferencing or via a hybrid mode. When compared with face-to-face…
Descriptors: Online Courses, Blended Learning, Educational Technology, Physical Education
Meina Zhu – Open Learning, 2024
Self-directed learning (SDL) is necessary for successful learning in MOOCs. Motivation is one of the critical elements of SDL. This mixed-method study examined the design and delivery of MOOCs to motivate learners for SDL. The data collection methods included semi-structured interviews with 22 MOOC instructors, a document review of 22 MOOCs, and…
Descriptors: MOOCs, Distance Education, Student Motivation, Learner Engagement