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Ming Liu; Jingxu Zhang; Lucy Michael Nyagoga; Li Liu – IEEE Transactions on Learning Technologies, 2024
Student question generation (SQG) is an effective strategy for improving reading comprehension. It helps students improve their understanding of reading materials, metacognitively monitor their comprehension, and self-correct comprehension gaps. Internet technologies have been used to facilitate SQG process through intensive peer support. However,…
Descriptors: Reading Comprehension, Questioning Techniques, Educational Technology, Artificial Intelligence
Ayman Alarabiat; Omar Hujran; Dimah Al-Fraihat; Ali Aljaafreh – Education and Information Technologies, 2024
Previous Online Learning (OL) studies have provided significant insights into why students would adopt or use OL but far less attention has been directed towards understanding why they would reject or resist continuing to use OL. The capability of OL to simulate the learning process to be equivalent to classroom learning remains an unresolved…
Descriptors: Learner Engagement, Resistance (Psychology), Electronic Learning, Influences
Nina Bergdahl; Melissa Bond; Jeanette Sjöberg; Mark Dougherty; Emily Oxley – International Journal of Educational Technology in Higher Education, 2024
Educational outcomes are heavily reliant on student engagement, yet this concept is complex and subject to diverse interpretations. The intricacy of the issue arises from the broad spectrum of interpretations, each contributing to the understanding of student engagement as both complex and multifaceted. Given the emergence and increasing use of…
Descriptors: Learner Engagement, College Students, Student Behavior, Educational Technology
Enzo Simonnet; Mathieu Loiseau; Élise Lavoué – Journal of Computer Assisted Learning, 2025
Background: Vocabulary learning is an essential dimension of foreign language learning. The learners have a huge responsibility in this task. Among other factors, time constraints and an overall lack of maintained motivation on the part of students makes it especially challenging. Consequently, improving vocabulary learning requires strategies to…
Descriptors: Vocabulary Skills, Technology Uses in Education, Educational Technology, Motivation
Li Cheng; John Hampton; Swapna Kumar – Journal of Research on Technology in Education, 2024
Synchronous peer feedback activity is a potential but less studied strategy to engage students in technology-enhanced learning environments compared to asynchronous peer feedback activity in which students provide feedback to each other at a different time. This study aims to investigate student engagement and perceptions in a Google…
Descriptors: Learner Engagement, Synchronous Communication, Technology Integration, Educational Environment
Hossain, Md Moazzem – International Journal of Information and Learning Technology, 2023
Purpose: Educational technologies such as "Padlet" have begun to transform the way teachers teach, students learn, and teachers and students interact. However, relatively little emphasis has been given to explore collaborative learning (CL) using educational technologies such as "Padlet" as a means of student engagement. Thus,…
Descriptors: Educational Technology, Learner Engagement, Foreign Countries, Cooperative Learning
Zhang, Lili; Cheng, Jiaming; Lei, Jing; Wang, Qiu – Education and Information Technologies, 2023
Large classroom configurations and lecture-centered pedagogy discourage student engagement. The advances in educational technology have empowered instructors to fill the gap. This study designed a digital question board (DQB) on digital canvas to facilitate student engagement in large lecture classes. A mixed-methods study with a quasi-experiment…
Descriptors: Learner Engagement, Classroom Environment, Lecture Method, Educational Technology
Lindgren, Robb; DeLiema, David – Educational Technology Research and Development, 2022
This paper describes a framework for making explicit the design decisions in the development of immersive and interactive STEM learning technologies. This framework consists of three components: (1) "visual viewpoint," the location from which a visual simulation depicts observable components; (2) "embodied interaction," the…
Descriptors: STEM Education, Educational Technology, Visual Perception, Role
Ayça Fidan; Yasemin Koçak Usluel – Education and Information Technologies, 2024
It is pointed out that one of the main problems of online learning environments is determining whether students engage or not. As engagement is a complex and multifaceted concept, researchers have stated that engagement is effected by many factors (environmental conditions and learner characteristics) and changes according to the context. Among…
Descriptors: Online Courses, Electronic Learning, Metacognition, Emotional Response
Fu Chen; Shan Li; Lijia Lin; Xiaoshan Huang – Education and Information Technologies, 2024
Social annotation plays a crucial role in nurturing and sustaining a collaborative reading community, offering the potential to enhance students' motivation and performance within socially supportive learning environments. Nonetheless, research on the dynamic changes in student engagement in social annotation remains limited. This study aims to…
Descriptors: Computer Mediated Communication, Documentation, Undergraduate Students, Reading Assignments
Xiaojing Weng; Thomas K. F. Chiu – Journal of Research on Technology in Education, 2024
Students' perceived competencies may reflect dispositions to trigger and enhance engagement acts and promote engagement benefits. Although perceived competencies and engagement acts are significant resources in STEM learning, their relationships remain unclear. Accordingly, we applied the transactional model of engagement (TME) to examine these…
Descriptors: STEM Education, Secondary School Students, Foreign Countries, Learner Engagement
A Qualitative Descriptive Study Exploring Online Undergraduate Students' Use of Instructional Videos
Belinda Post McFerren – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how online undergraduate students describe their use of instructional videos and their perceptions of the ease of use, usefulness, and enjoyment of instructional videos in colleges in the southeastern United States. According to the Technology Acceptance Model (TAM), the use of…
Descriptors: Undergraduate Students, Electronic Learning, Technology Uses in Education, Instructional Films
Seyum Getenet; Robert Cantle; Petrea Redmond; Peter Albion – International Journal of Educational Technology in Higher Education, 2024
This study utilised students' online engagement, digital technology attitude, digital literacy, and self-efficacy theories to develop and test a model connecting these factors within a regional university in Australia. A field survey collected data from 110 first-year students. AMOS 28 was employed for measurement and structural model path…
Descriptors: Student Attitudes, Self Efficacy, Electronic Learning, Learner Engagement
C. B. Moelans; J. J. Geerling; R. D. Radersma; M. J. Moons; P. J. van Diest; M. F. van der Schaaf – Biochemistry and Molecular Biology Education, 2024
Laboratory e-learning support tools can assist students' learning while preparing for laboratory classes. To successfully work in such virtual experimental environments (VEEs) outside class, students require self-regulated learning (SRL) skills. A deeper understanding of the continuous reciprocal interactions between SRL, satisfaction, and online…
Descriptors: Science Laboratories, Electronic Learning, Educational Technology, Self Management
Amaefule, Chimezie O.; Breitwieser, Jasmin; Biedermann, Daniel; Nobbe, Lea; Drachsler, Hendrik; Brod, Garvin – British Journal of Educational Technology, 2023
Educational applications (apps) offer opportunities for designing learning activities children enjoy and benefit from. We redesigned a typical mobile learning activity to make it more enjoyable and useful for children. Relying on the technology acceptance model, we investigated whether and how implementing this activity in an app can increase…
Descriptors: Educational Technology, Handheld Devices, Learning Activities, Electronic Learning