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Zhi-Han, Yang; Zhang, Shiyue; Rafferty, Anna N. – International Educational Data Mining Society, 2022
Online educational technologies facilitate pedagogical experimentation, but typical experimental designs assign a fixed proportion of students to each condition, even if early results suggest some are ineffective. Experimental designs using multi-armed bandit (MAB) algorithms vary the probability of condition assignment for a new student based on…
Descriptors: Algorithms, Educational Experiments, Design, Simulation
Governance by Intermediarization. Insights into the Digital Infrastructuring of Education in Estonia
Sigrid Hartong – Research in Education, 2024
With the rising prevalence of digital data, infrastructures and platforms in education, the challenge of conceptualizing and investigating 'intermediaries' has substantially increased. This not only refers to various new types of actors that have been materializing around practices of data infrastructuring (e.g., data management), but equally to…
Descriptors: Governance, Technology Uses in Education, Foreign Countries, Educational Change
Rafferty, Anna N.; Williams, Joseph Jay; Ying, Huiji – Journal of Educational Data Mining, 2019
Randomized experiments can provide key insights for improving educational technologies, but many students may experience conditions associated with inferior learning outcomes in these experiments. Multiarmed bandit (MAB) algorithms can address this issue by accumulating evidence from the experiment as it runs and modifying the experimental design…
Descriptors: Mathematics, Statistical Analysis, Educational Experiments, Student Behavior
Hamza, Lamia; Tlili, Guiassa Yamina – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article addresses the learning style as a criterion for optimization of adaptive content in hypermedia applications. First, the authors present the different optimization approaches proposed in the area of adaptive hypermedia systems whose goal is to define the optimization problem in this type of system. Then, they present the architecture…
Descriptors: Cognitive Style, Hypermedia, Educational Technology, Computer Oriented Programs
Lloyd, Margaret – International Journal of Educational Technology, 2018
This paper reports on two experiments in mapping the affordances of mobile devices in supporting teaching and learning. The first argues for personally imagined rather than fixed affordances of educational technologies--what a technology "affords" is not static but is rather how an individual imagines a technology's use and how this is…
Descriptors: Affordances, Educational Benefits, Handheld Devices, Educational Technology
Kaarakka, Terhi; Helkala, Kirsi; Valmari, Antti; Joutsenlahti, Marjukka – LUMAT: International Journal on Math, Science and Technology Education, 2019
MathCheck is a relatively new online tool that gives students feedback on their solutions to elementary university mathematics and theoretical computer science exercises. MathCheck was designed with constructivism learning theory in mind and it differs from other online tools as it checks the solutions step by step and shows a counter-example if…
Descriptors: Educational Experiments, College Mathematics, Mathematics Instruction, Computer Assisted Instruction
Abykanova, Bakytgul; Nugumanova, Samal; Yelezhanova, Shynar; Kabylkhamit, Zhanargul; Sabirova, Zhanylsyn – International Journal of Environmental and Science Education, 2016
This paper is linked to a study aiming to provide a theoretical rationale for the methodological foundations of the use of interactive learning technology in institutions of higher learning and undertakes to describe the process of practical implementation of this approach and analyze the outcomes. The authors examine the views expressed by…
Descriptors: Educational Technology, Interaction, Higher Education, College Students
Rau, Martina Angela – International Journal of Artificial Intelligence in Education, 2017
Traditional knowledge-component models describe students' content knowledge (e.g., their ability to carry out problem-solving procedures or their ability to reason about a concept). In many STEM domains, instruction uses multiple visual representations such as graphs, figures, and diagrams. The use of visual representations implies a…
Descriptors: Knowledge Representation, Models, Competence, Learning Processes
Arhipova, Svetlana Vladimirovna; Sergeeva, Olesya Sergeevna – International Education Studies, 2015
The main purpose of this study is to reveal the features of information and communication technologies application by the subjects of education in the conditions of special (correctional) school type VIII, and to identify the level of computer literacy of special education. The study was conducted on the basis of the State Budgetary Special…
Descriptors: Foreign Countries, Information Technology, Educational Technology, Special Education
Sidorov, Oleg V.; Kozub, Lyubov' V.; Goferberg, Alexander V.; Osintseva, Natalya V. – European Journal of Contemporary Education, 2018
The article discusses the methodological approach to the technology of the educational experiment performance, the ways of the research data processing by means of research methods and methods of mathematical statistics. The article shows the integrated use of some effective approaches to the training of the students majoring in…
Descriptors: Statistical Analysis, Technology Education, Laboratory Equipment, Technology Uses in Education
Mahdi, Hassan Saleh – Australian Educational Computing, 2017
Video captioning is a useful tool for vocabulary learning. In the literature, video captioning has been investigated by many studies, and the results indicated that video captioning is useful to foster vocabulary learning. However, most of the previous studies have investigated the effect of full captions on vocabulary learning. In addition, most…
Descriptors: Foreign Countries, College Students, Educational Technology, Video Technology
Crompton, Helen – International Journal for Technology in Mathematics Education, 2015
Mobile technologies are quickly becoming tools found in the educational environment. The researchers in this study use a form of mobile learning to support students in learning about angle concepts. Design-based research is used in this study to develop an empirically-substantiated local instruction theory about students' develop of angle and…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Mathematics Instruction
Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
Haelermans, Carla; Ghysels, Joris; Prince, Fernao – British Journal of Educational Technology, 2015
This paper describes a dataset with data from three individually randomized educational technology experiments on differentiation, formative testing and feedback during one school year for a group of 8th grade students in the Netherlands, using administrative data and the online motivation questionnaire of Boekaerts. The dataset consists of pre-…
Descriptors: Foreign Countries, Educational Technology, Middle School Students, Grade 8
Ding, Jihong; Xiong, Caiping; Liu, Huazhong – British Journal of Educational Technology, 2015
Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…
Descriptors: Electronic Learning, Educational Environment, Information Storage, Computers