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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
Tuba Ketenci; Brendan Calandra; Jonathan Cohen; Maggie Renken; Nurjamal Chonoeva – Journal of Research on Technology in Education, 2023
The goal of this study was to examine how two groups of middle school students' self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT's App Inventor, a computational practice that Brennan and Resnick (2012) identified as…
Descriptors: Middle School Students, Coding, Computer Science Education, Self Efficacy
Swanson, Dewey A.; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2022
We developed a paper for the 2016 ASCUE Conference with the topic of software tools to use in the classroom. As mentioned in the original paper, our Computer and Information Technology Department (CIT) curriculum at Purdue University statewide locations includes classes in database, networking, programming and systems areas. Most of these classes…
Descriptors: Information Technology, Computer Software, Educational Technology, Computer Science Education
Stamatios, Papadakis – International Journal of Educational Reform, 2024
Computational Thinking (CT) and the understanding of how programs are being executed is internationally acknowledging as a necessity for today's students and citizens of tomorrow. Despite the multifaceted nature of CT, the introduction of CT and associate concepts such as coding is regarded as developmental acceptable for preschool and…
Descriptors: Preschool Children, Computation, Thinking Skills, Programming
Peter J. Rich; Scott Bartholomew; David Daniel; Kenzie Dinsmoor; Meagan Nielsen; Connor Reynolds; Meg Swanson; Ellyse Winward; Jessica Yauney – Journal of Research on Technology in Education, 2024
In this study, we attempted to curate a list of tools whose primary intent is to enable and teach children to code. From this list, we developed a framework for the classification of coding tools and reviewed current research to determine how tools are used to teach coding in elementary education. The catalog grew to over 300 specific tools…
Descriptors: Educational Trends, Teaching Methods, Coding, Thinking Skills
Beaudoin, Laurent; Avanthey, Loïca – Education and Information Technologies, 2023
In this article, we present an educational reform we implemented a few years ago to respond to a marked drop in the success of students entering higher education in computer science. The main objective of our reform is to adapt the teaching methods of Generation X-Y to Generation Y-Z or more. To do this, we propose two approaches. First, to make…
Descriptors: Digital Literacy, Computer Science Education, Electronic Learning, Distance Education
Wagler, Adam – Journal of Advertising Education, 2023
What role does advertising play in product development as part of owned media? For three years, a capstone advertising campaign course collaborated with STEM courses to form interdisciplinary teams composed of advertising, engineering, and computer science. The study provides insight into how teams can be more entrepreneurial by building on the…
Descriptors: Advertising, Capstone Experiences, Interdisciplinary Approach, Cooperative Learning
Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
Badea, Gabriel; Popescu, Elvira – Education and Information Technologies, 2022
Peer assessment plays an important part in education, fostering involvement and critical thinking skills for the students, while reducing the grading workload for the teacher. However, research on review allocation mechanisms in the context of peer assessment is relatively scarce in the literature. Although the first electronic peer assessment…
Descriptors: Peer Evaluation, Review (Reexamination), Student Evaluation, Computer Science Education
Jessica Herring Watson; Jackie Gish-Lieberman – International Journal of Designs for Learning, 2024
This design case describes the thought processes associated with redesigning an educational technology course for undergraduate preservice teachers from a 15-week hybrid course to a 5-week online course. The redesign is part of a push to create more flexible courses for working and rural students to remain competitive despite multiple alternative…
Descriptors: Undergraduate Study, Educational Technology, Computer Science Education, Curriculum Design
Ersoy, Halil; Ülgen, Mert – Online Submission, 2023
Even though the main purpose of Computer Education and Instructional Technology (CEIT) department is to educate and train computer teachers for K12 level schools in Turkey, the graduates from the department have diverse competencies in different fields like instructional designer, content creator, software developer, etc. However, neither the…
Descriptors: Foreign Countries, Computer Science Education, Educational Technology, College Graduates
Yassine Adouani; Mohamed Ali Khenissi – Education and Information Technologies, 2024
In recent years, online educational platforms have become an increasingly popular tool for delivering online learning experiences. One such platform is the Tunisian educational platform provided by the Virtual University of Tunis. The acceptance and adoption of these platforms by students are crucial for their successful integration into the…
Descriptors: Computer Science Education, Electronic Learning, Public Colleges, Intention
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Rosziati Ibrahim; Mizani Mohamad Madon; Zhiang Yue Lee; Piraviendran A/L Rajendran; Jahari Abdul Wahab; Faaizah Shahbodin – International Society for Technology, Education, and Science, 2023
This paper discusses the steps involve in project development for developing the mobile application, namely Blood Bank Application and developing the convertor for software testing. The project development is important for Computer Science students for them to learn the important steps in developing the application and testing the reliability of…
Descriptors: Program Administration, Educational Technology, Computer Software, Testing
Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence