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Halimeh Khattib; Dorit Alt – Education and Information Technologies, 2024
Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in enhancing science education has not been thoroughly explored. Addressing this research gap, this study delves into the less examined aspects of gamification within science education. Employing a…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Gamification
Abhipriya Roy – International Journal of Computer-Assisted Language Learning and Teaching, 2024
Motivation is a key factor in the learning process, especially in language acquisition. This research examines the effects of using digital storytelling (DST) on motivation in English classrooms. The study, which used a mixed methods approach, involved 100 middle school students in Bengaluru selected through convenience sampling. Data collection…
Descriptors: Story Telling, Student Motivation, Middle School Students, Teaching Methods
Carly Leannah – ProQuest LLC, 2024
Embodied cognition posits that physical interactions with the environment play a crucial role in learning, including complex, abstract concepts in STEM disciplines. This is relevant for deaf and hard-of-hearing (DHH) learners who often utilize sign language, which is a naturally embodied, visuospatial mode of communication. My dissertation…
Descriptors: Deafness, American Sign Language, STEM Education, Computer Simulation
Girmen, Pinar; Ceylan, Müyesser; Süral, Irfan – International Journal of Progressive Education, 2021
The purpose of this study is to determine how a web-based assessment tool developed for a social studies course is reflected on classroom management and how much students reflect their learning at school to their lives. In line with this purpose, the study was designed according to the mixed method research where both quantitative and qualitative…
Descriptors: Internet, Educational Technology, Classroom Techniques, Grade 2
Ha, Cheyeon; Sun, Chen – AERA Online Paper Repository, 2021
This meta-analysis study aims to explore the game-based learning (GBL) effects on students' learning motivation and academic achievement in K-12 science education. Recently GBL has been broadly used for students with low learning motivation because the dynamic learning activities in computer games could provide benefits for K-12 education. We…
Descriptors: Game Based Learning, Learning Motivation, Science Achievement, Elementary Secondary Education
Aldulaijan, Asmaa Thaer – International Journal of Higher Education, 2022
One of higher education's commitments is to provide students with the skills and knowledge needed for continued learning. Blending formal and informal learning approaches is the suggested approach to close the gap between learning in the real world and in classrooms. Social media is viewed as a bridge that can make learning seamless. This…
Descriptors: Foreign Countries, Social Media, Informal Education, Lifelong Learning
Zhenchenko, Maryna; Melnyk, Oksana; Prykhoda, Yaroslava; Zhenchenko, Igor – International Review of Research in Open and Distributed Learning, 2022
This article defines 27 criteria for evaluating the functionality of e-learning platforms, grouped into three macro groups: (a) learning management, (b) learning content management, and (c) communications and collaboration tools. The proposed criteria can be used to evaluate any e-learning platform's functionality. They allow teachers and…
Descriptors: Foreign Countries, Electronic Learning, Integrated Learning Systems, Program Evaluation
Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Aakash Kumar – ProQuest LLC, 2022
Many efforts to reform science educational standards and structure have placed an emphasis on directing learners to communicate about concepts using external representations (ERs). Techniques to develop competencies with ERs often ask learners to develop understanding outside of a physical context while concurrently making connections back to the…
Descriptors: Magnets, Scientific Concepts, Science Instruction, Computer Simulation
Fabrício Domingos Ferreira da Rocha; Bruno Lemos; Pedro Henrique de Brito; Rodrigo Santos; Luiz Rodrigues; Seiji Isotani; Diego Dermeval – Education and Information Technologies, 2024
Self-regulation helps students develop various cognitive, metacognitive, and affective strategies to regulate their learning process and maximize learning gains. However, self-regulation demands i) an encouraging environment and ii) student motivation. First, adding Open Learner Models (OLM) to learning environments encourages self-regulation by…
Descriptors: Gamification, Self Management, Access to Information, Open Education
Sahin Gökçearslan; Cansel Tosun; Zeynep Gizem Erdemir – International Journal of Technology in Education, 2024
In many fields, AI chatbots continue to be popular with new tools and attract the attention of universities, K12 schools, educational organizations, and researchers. The aim of this research is to review the research on AI chatbots by restricting it to the category of education and to examine this research from a methodological point of view.…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Educational Technology
Akylbek Meirbekov; Saltanat Nyshanova; Assylbek Meiirbekov; Lazura Kazykhankyzy; Zhanat Burayeva; Bibinur Abzhekenova – Education and Information Technologies, 2024
Social media applications can significantly impact English language learning in the classroom and outside of it thanks to new technologies and the widespread use of mobile devices. This paper compares the effectiveness of teaching English through Instagram and TikTok educational online blogs and online courses to traditional academic education to…
Descriptors: Social Media, English Language Learners, Educational Technology, Second Language Instruction
Shen Yan; Liow Guat Eng; Lim Chui Seong – SAGE Open, 2024
Learning motivation is essential to online learning success. This study recognizes two aspects of learners' motivation for E-learning and proposed technology acceptance model as cognitive process and stimulus-organism-response as affective process to explain the undergraduates' continuous intention to use E-learning system based on…
Descriptors: Influences, Intention, Electronic Learning, Educational Technology
Bunyamin Celik; Saban Kara – Novitas-ROYAL (Research on Youth and Language), 2024
Thanks to their advantages, technology-integrated tools have risen in English classes, especially in the last two decades. In this respect, a paucity of research has been conducted to measure the influence of web-enhanced tools in improving linguistic skills. However, a gap in the literature has been observed about the effects of…
Descriptors: Grammar, Second Language Instruction, English (Second Language), College Students
Utamachant, Piriya; Anutariya, Chutiporn; Pongnumkul, Suporn – Smart Learning Environments, 2023
Apart from good instructional design and delivery, effective intervention is another key to strengthen student academic performance. However, intervention has been recognized as a great challenge. Most instructors struggle to identify at-risk students, determine a proper intervention approach, trace and evaluate whether the intervention works.…
Descriptors: Intervention, Learning Analytics, Learning Management Systems, Programming