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Englund, L.; Moosvi, F.; Roll, I. – Interactive Learning Environments, 2023
This article describes the design and evaluation of an online, asynchronous tool that mirrors the beneficial peer instruction process currently conducted in face-to-face classrooms. In the online Peer Instruction tool, students respond to a multiple-choice question with an answer and explanation. They are then exposed to peer responses to the same…
Descriptors: Instructional Design, Peer Teaching, Computer Mediated Communication, Asynchronous Communication
Johnson, Rhiannan; Cantrell, Kate; Cutcliffe, Katrina; Batorowicz, Beata; McLean, Tanya – Art Education, 2023
In the present moment, art educators need to facilitate high-quality online learning experiences through the integration of collaborative learning, peer-based feedback, and effective educational technologies. In practice-based visual arts courses, it is also essential to focus on student engagement with the studio processes and material outcomes…
Descriptors: Visual Arts, Educational Technology, Learner Engagement, Sense of Community
Cathal Doyle; Stephen Ross; Cathy Buntting; Matt Boucher; Tanya Kotzé – set: Research Information for Teachers, 2023
This article reports on a case study from a larger project exploring ways in which online citizen science projects can enhance students' learning in science and in digital technology. In this case, two teachers integrated the digital technology curriculum with the science capability "interpreting representations" using the engaging…
Descriptors: Foreign Countries, Science Education, Grade 6, Grade 7
Gedik, Nuray; Uça Günes, Esra Pinar; Beylik, Ayfer; Çabuk, Alper; Tiras, Engin – Open Praxis, 2023
The emergency distance education period has led to new instructional experiences and unique practices in higher education. This study focuses on one such practice that included portable lightboards designed as a cost-effective solution to support instructors' online teaching processes from their homes. Using a case study design, data were…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, College Students
Xin Zhao; Colin Derek McClure – RELC Journal: A Journal of Language Teaching and Research, 2024
The use of virtual learning communities has shown great potential for language education. Research suggests that video-conferencing technology can assist teachers in creating such communities for second-language teaching. Gather.Town is a gamified, video-conferencing platform that revolutionizes the traditional static video-conferencing experience…
Descriptors: Gamification, Learner Engagement, Electronic Learning, Second Language Learning
Grant Cooper; Li Ping Thong; Kok-Sing Tang – Educational Media International, 2024
Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is…
Descriptors: Science Education, Computer Simulation, Learning Experience, Learner Engagement
Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
Raed Zedan – Alberta Journal of Educational Research, 2024
Exploring the perceptions and challenges faced by beginning teachers and kindergarten teachers in the realm of distance learning reveals critical insights into the evolving landscape of early education in a digital age. The present study explored the challenges and difficulties experienced by beginning teachers and kindergarteners in the context…
Descriptors: Distance Education, COVID-19, Pandemics, Kindergarten
Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
Roberto C. Trejo – ProQuest LLC, 2024
GeoGebra, a dynamic mathematics software, was used to study high school students' perceptions and achievements in learning trigonometric ratios. The study addresses a critical gap in the literature concerning the use of GeoGebra for understanding trigonometric concepts, particularly in fostering conceptual clarity and problem-solving skills.…
Descriptors: High School Students, Student Attitudes, Mathematics Education, Trigonometry
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Aysel Burcu Ibili; Özlem Sürel Karabilgin Öztürkçü; Fadime Beyza Gençay; Orçun Çetin; Emin Ibili – Online Submission, 2024
Flipped Learning is a teaching method that gives learners the opportunity to learn both online and face-to-face. In the Flipped Classroom, students learn the basic content independently before class and then have the opportunity to discuss, solve problems, and develop skills in class. This study aimed to evaluate the effectiveness of the Flipped…
Descriptors: Medical Education, Flipped Classroom, Video Technology, Educational Technology
Renawi, Abdulrahman; Alnajjar, Fady; Parambil, Medha; Trabelsi, Zouheir; Gochoo, Munkhjargal; Khalid, Sumaya; Mubin, Omar – Education and Information Technologies, 2022
Monitoring students' attention and engagement levels in classrooms are critical in promoting an interactive teaching process. Therefore, in addition to teaching, instructors are constantly making an effort to monitor and maintain the students' attention and engagement levels throughout the lecture session. Recent advancements in computer vision…
Descriptors: Attention, Learner Engagement, Technology Uses in Education, Video Technology
Kew, Si Na; Tasir, Zaidatun – Education and Information Technologies, 2022
The emergence of Learning Analytics has brought benefits to the educational field, as it can be used to analyse authentic data from students to identify the problems encountered in e-learning and to provide intervention to assist students. However, much is still unknown about the development of Learning Analytics intervention in terms of providing…
Descriptors: Learning Analytics, Intervention, Electronic Learning, Educational Technology
Cruz, Laura; Mallinson, Daniel J.; Emery, James P.; Illingworth, William; Cruz, Clare – Journal on Excellence in College Teaching, 2022
This article engages with the unsettled question of whether student response systems increase engagement in the classroom. The reported study used a multi-classroom, multi-disciplinary pilot deployment of the app-based student engagement platform Nearpod to test whether greater use of the technology yields greater student engagement. The study…
Descriptors: Learner Engagement, Interdisciplinary Approach, Handheld Devices, Educational Technology