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John Kwame Eduafo Edumadze; Desmond Welsey Govender – Smart Learning Environments, 2024
While massive open online courses (MOOCs) promise to democratise access to education, the literature reveals a nuanced understanding of engagement in these settings, especially in resource-constrained environments. Blended MOOCs combine MOOCs and physical classroom settings of contents and instructions. This study extends this discourse by…
Descriptors: MOOCs, Educational Technology, In Person Learning, Blended Learning
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Bárbara Mariana Gutiérrez-Pérez; María Teresa Silva-Fernández; Sara Serrate González – Educational Media International, 2024
The aim of this paper is to describe and analyze the process of co-creation and evaluation of an educational video game application called "Natur-Kingdom," developed within the framework of the NaturTEC-Kids Living Lab with the active participation of children and adolescents. This article aims to demonstrate how the integration of end…
Descriptors: Video Games, Educational Technology, Learner Engagement, Children
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Mohd Kamal Othman; Sim Kah Ching – Education and Information Technologies, 2024
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School participants, using pre-and post-tests, questionnaires,…
Descriptors: Gamification, Science Education, Learner Engagement, Student Motivation
Runa Chatterjee – ProQuest LLC, 2024
The world of education faced an unprecedented challenge in the spring of 2020 when global pandemic forced schools to shut down and transform into remote education through digital platforms. However, when the schools started to reopen for face-to-face instruction post-COVID, instead of returning to the familiarity of traditional classrooms, the…
Descriptors: Teacher Attitudes, Blended Learning, Learner Engagement, COVID-19
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Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
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Sarah M. Johnson – Journal of Teaching and Learning with Technology, 2024
Large-enrollment, asynchronous, online courses present significant teaching and learning challenges, particularly in implementing evidence-based practices such as building connections with students and offering personalized support. This Quick Hit explores the use of module conditional release, a feature in learning management systems, which can…
Descriptors: Learner Engagement, Individualized Instruction, Electronic Learning, Asynchronous Communication
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Figuccio, Michael Joseph; Johnston, Marla – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: Kahoot! is a free e-learning tool that employs game-based learning which is often considered a best practice in education. The aim of the current study is to assess the effectiveness of Kahoot! in a child development course. Design/methodology/approach: Sections of child development were randomized in terms of review format prior to exams…
Descriptors: Educational Technology, Game Based Learning, Instructional Effectiveness, Grade Prediction
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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
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Oronzo Mazzeo; Lucia Monacis; Paolo Contini – Turkish Online Journal of Distance Education, 2025
The study aimed to analyze the influence of such factors, as cognitive engagement, learning strategies and social support on academic success and student satisfaction in online learning environments. Data were collected in a cross-sectional survey carried out in the Winter semester of 2023. Participants were 523 students recruited from…
Descriptors: Success, Student Satisfaction, Online Courses, College Students
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Henry, Alastair – Language Teaching, 2021
With roots in social psychology, second language (L2) motivation has largely been investigated using self-report techniques. Studies drawing on observational data gathered in contexts where learning takes place are rare, and understandings of how motivation evolves in classroom interactions remain limited (Boo, Dörnyei, & Ryan, 2015). In a…
Descriptors: Student Motivation, Second Language Learning, Educational Technology, Psycholinguistics
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Yin, Hongbiao – Assessment & Evaluation in Higher Education, 2023
With a sample of 4,646 undergraduate students from four universities in China, this study examined the psychometric qualities of a newly-adapted measurement, namely, the Online Motivation and Engagement Scale for university and college students, and investigated the characteristics of and differences in Chinese students' motivation and engagement…
Descriptors: Learner Engagement, Online Courses, Educational Technology, COVID-19
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Chunkhare, Milind; Jadhav, Sammita – International Journal of Virtual and Personal Learning Environments, 2023
The COVID-19 outbreak has greatly forced the education systems around the world to undergo rapid change. Given today's uncertainty, it is essential to understand students' online learning experiences during the COVID-19 pandemic. Despite the fact that many studies were investigated in this area, there is limited available information about the…
Descriptors: Allied Health Occupations Education, Electronic Learning, COVID-19, Pandemics
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Charles Graham; Jered Borup; Sara Tuiloma; Adriana Martínez Arias; Diana María Parra Caicedo; Ross Larsen – Online Learning, 2023
In light of the disruptions caused by the COVID-19 pandemic, leaders of higher education institutions around the world have been contemplating ways to help their universities engage in a digital transformation that must have student engagement and learning as the foremost considerations. This study reports on the work conducted at a university in…
Descriptors: Learner Engagement, Electronic Learning, Blended Learning, Distance Education
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Maclean Rouble; Matt Dobbs; Adam Gilbert – International Journal of Designs for Learning, 2023
Encouraging student engagement is a key aim in any educational setting, and allowing students the freedom to pursue their own methods of solving problems through independent experimentation has been shown to markedly improve this. In many contexts, however, allowing students this flexibility in their learning is hampered by constraints of the…
Descriptors: Learner Engagement, Laboratory Equipment, Undergraduate Students, Measurement Equipment
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Serina Al-Haddad; Nancy Chick; Farshid Safi – Journal of Statistics and Data Science Education, 2024
Many approaches exist in teaching statistics, however, learning statistics is frequently perceived by students as challenging. While evidence-based teaching approaches like case discussions and flipped-classroom models have been successfully incorporated into multiple disciplines, these methods can have inadequate success when students are…
Descriptors: Statistics Education, Educational Technology, COVID-19, Pandemics
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