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Joseph Wong; Edward Chen; Ella Rose; Bella Lerner; Lindsey Richland; Brad Hughes – Grantee Submission, 2023
This study is part of a series of in situ design-based research investigations within a large public university in California, assessing undergraduate science instruction while distance learning. It has become increasingly important to identify sustainable learning alternatives to support online teaching and learning while integrating educational…
Descriptors: Video Technology, Questioning Techniques, Educational Technology, Teaching Methods
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Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
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Rivers, Damian J.; Vallance, Michael; Nakamura, Michiko – Journal of Educational Technology Systems, 2021
With online learning solutions responding to the novel coronavirus pandemic, it is important for educational technologists and other practitioners to understand how learners are experiencing the demands of socially distanced online learning and how they conceive of themselves within distant spaces and digital communities. Research into the…
Descriptors: Metacognition, Self Concept, Academic Ability, Transformative Learning
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Cummings, Robert – Journal of University Teaching and Learning Practice, 2023
During the pandemic three widespread shifts in teaching cultures affected digital writing pedagogies: resilient teaching, open teaching, and inclusive teaching. Resilient teaching design emerged as a strategy to counter the unpredictability of public health policies on class delivery modes, and emphasised designing for maximising student…
Descriptors: Pandemics, COVID-19, Computer Assisted Instruction, Writing Instruction
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Ng, Davy Tsz Kit – Australasian Journal of Educational Technology, 2022
The term metaverse appeared for the first time in a novel published in 1992. Since the early 2000s, researchers have started to use this term to refer to digital technologies for learners to interact with other users with avatars. The term came to prominence in around 2020 due to the rebranding of Facebook. However, there was no consensus on what…
Descriptors: Educational Technology, Definitions, Interaction, Computer Simulation
Leipzig Elizabeth Guzman Mena – ProQuest LLC, 2020
Previous research has revealed that the integration of technology in education produces an improvement in the traditional teaching and learning process, but that there is a disconnect between faculty adoption of educational technology and the requirements of our current generation of students (Rhema & Miliszewska, 2014; Selwyn, 2009). While…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, College Faculty
Michaelis, Joseph E. – ProQuest LLC, 2019
There is an established positive relationship between learning that creates a deep understanding in academic content and the development of interest in that content. Recent advances in learning sciences and interest development research have also emphasized the importance of social supports and interaction and the need for personalization during…
Descriptors: Learner Engagement, Robotics, Student Interests, Scaffolding (Teaching Technique)
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Pardo, Abelardo – Assessment & Evaluation in Higher Education, 2018
Feedback has been identified as one of the factors with the largest potential for a positive impact in a learning experience. There is a significant body of knowledge studying feedback and providing guidelines for its implementation in learning environments. In parallel, the areas of learning analytics or educational data mining have emerged to…
Descriptors: Feedback (Response), Models, Learning Experience, Educational Technology
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Umutlu, Duygu – Australasian Journal of Educational Technology, 2022
Integration of computational thinking and programming into science, technology, engineering, and math (STEM) classes is needed to promote students' learning of twenty-first century skills. Yet, teachers are not equipped to achieve this integration successfully as teacher education curricula do not generally align with this need. With the COVID-19…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Teaching Methods, Online Courses
Jennifer Barnett Davis – ProQuest LLC, 2022
This dissertation describes a practitioner's design-based development of a prototype chatbot to guide students in learning biological concepts of genetic mutations and protein synthesis. This chatbot's architecture provides learning activities, feedback, and support throughout a series of short, connected lessons. The chatbot is designed to…
Descriptors: Artificial Intelligence, Accuracy, Computer Software, Inquiry
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Jung, Jiyoon; Ottenbreit-Leftwich, Anne – British Journal of Educational Technology, 2020
We introduce an analytic approach to examine preservice teachers' technology integration learning as a process mapped against their technology-related course experience in a technology integration course. The approach assumes that (1) the preservice teachers have common course learning experience; (2) their data are collected pre- and post-course…
Descriptors: Preservice Teachers, Teaching Methods, Technology Integration, Pedagogical Content Knowledge
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Spencer, Rebecca; Comeau, Emilie; Matchett, Brittany; Biderman, Maya; Doria, Nicole; Joy, Phillip; Numer, Matthew – Canadian Journal of Education, 2020
The purpose of this article is to explore the scope of available evidence regarding the use of interactive e-texts and their relationship to student learning experiences in post-secondary education. Following the framework of Arksey and O'Malley, this scoping review identified and reported on 33 articles. Study characteristics are presented…
Descriptors: Educational Technology, Textbooks, Electronic Publishing, Interaction
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Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
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Bryson, John R.; Andres, Lauren – Journal of Geography in Higher Education, 2020
The COVID-19 pandemic closed university campuses forcing rapid improvisation and adoption of online teaching. This paper explores the experience of converting three modules from proximate to online learning delivery in March and May 2020. This process was facilitated by reflective practice to support a process of improvisation as a buffering…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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