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Marie-Claire Valdez – ProQuest LLC, 2021
This study encompasses my attempt to understand the lived experience of students in a higher education art appreciation course when a traditional textbook was replaced by a computer game. The methodology uses a mixture of phenomenological interviews and games as well as game machines to interpret these lived experiences. The process of allowing…
Descriptors: Art Appreciation, Intentional Learning, Phenomenology, Student Attitudes
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
Binmohsen, Suliman Abdullah; Abrahams, Ian – Research in Science & Technological Education, 2022
Background: Online CPD programmes may be able to assist the Saudi Arabian Ministry of Education in enhancing teaching standards and learning outcomes while overcoming the barriers to implementation, which face-to-face (f2f) CPD programmes can encounter. Yet, little research has compared the effectiveness or differences between the online and f2f…
Descriptors: Science Teachers, Professional Development, Electronic Learning, In Person Learning
Victoria Brown; David Kumar – Distance Learning, 2024
In this technologically advanced time in history, distance learning has become a preferred mode of instructional delivery in higher education. From 2019 to 2021 there is a rise and fall of postbaccalaureate undergraduate students enrolled in at least one distance course and who enrolled in distance learning courses exclusively. In 2021 about 56%…
Descriptors: Mental Computation, Online Courses, Undergraduate Study, Blended Learning
Early Learning Network - University of Nebraska-Lincoln, 2023
The Optimizing Learning Opportunities for Students (OLOS) Observation System was developed by the Early Learning Network's assessment team at the University of California, Irvine. OLOS is a user-friendly, web-based tool designed to help teachers understand what is happening in their classrooms and uncover ways to meet the unique learning needs of…
Descriptors: Outcomes of Education, Individualized Instruction, Universities, Student Needs
Deoksoon Kim; Ho-Ryong Park; Oksana Vorobel – ECNU Review of Education, 2024
Purpose: This study investigates middle school students' learning experiences through digital storytelling, applying a multimodal analytical framework to uncover patterns in digital stories. This study explores how participants engage in pedagogical activities, reflect on their learning experiences, and articulate their voices through digital…
Descriptors: Middle School Students, Story Telling, Learning Experience, Educational Technology
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Emily Theophilou; Rene Lobo-Quintero; Davinia Hernandez-Leo; Roberto Sanchez-Reina; Dimitri Ognibene – IEEE Transactions on Learning Technologies, 2024
The impact of social media on teens' mental health and development raises the need for educational interventions that equip them with the knowledge and skills to cope with dangerous situations. In spite of the growing effort to expand social media literacy among youngsters, social media interventions still rely on conventional methods that tend to…
Descriptors: Social Media, Social Emotional Learning, Longitudinal Studies, High School Students
Tiernan, Peter – Digital Education Review, 2021
In an effort to explore digital literacy in practice, this paper investigates how students evaluate digital video for use in assignment work. Students sourced content for a written assignment from a selection of videos housed on an online repository and reflected on their choices. The study examines the key areas influencing the use and evaluation…
Descriptors: Educational Technology, Technological Literacy, Video Technology, Learning Experience
Sanden, Sherry; Quesenberry, Amanda – Journal of Early Childhood Teacher Education, 2023
In the fall of 2020, two teacher educators conducted a qualitative study to better understand how 14 female undergraduate, early childhood education teacher candidates completing student teaching at a large public university in a Midwestern state, navigated student teaching during a global pandemic. Analyzing data from transcripts of regularly…
Descriptors: Females, Preservice Teachers, Preservice Teacher Education, Early Childhood Teachers
Turkay, Selen – Australasian Journal of Educational Technology, 2022
Despite the widespread use of whiteboard animations in both academic and informal settings, little evidence exists about their efficacy and impact on learner experiences, especially in non-STEM fields such as the social sciences. This study examined the effects of whiteboard animations against three other instructional formats on comprehension,…
Descriptors: Social Sciences, Teaching Methods, Lecture Method, Video Technology
Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
Kuo, Yu-Chun; Kuo, Yu-Tung – Journal of Digital Learning in Teacher Education, 2020
This study investigated preservice teachers' perceived learning experience in iPad-enhanced, collaborative learning environments. Three variables, including sense of community, perceived collaborative learning, and iPad self-efficacy, and their correlations with perceived learning experience were examined. The participants were 67 preservice…
Descriptors: Preservice Teachers, Learning Experience, Handheld Devices, Telecommunications
Seok-Joo Kwak – ProQuest LLC, 2020
Since the beginning of the development of massive open online courses (MOOCs), these and other online learning environments have been considered as potential partial solutions to some persistent problems in higher education. These learning environments, while they have great educational value, have not been as effective as they could be, because…
Descriptors: MOOCs, Online Courses, Educational Technology, Intervention