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Janeen Pizzo; Natalie Sue Svrcek; Kathleen Colantonio-Yurko; Averill Kelley; Henry Miller; Nicole Coppola – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2023
As teacher educators who need to support the next generation of practitioners with technology and practice in the post-COVID teaching landscape, we draw on PICRAT (Kimmons, Graham, and West 2020) to guide our instructional work. This paper primarily addresses the ways that PICRAT has moved beyond TPACK and SAMR, two foundational theories for…
Descriptors: Instructional Materials, Material Development, Technological Literacy, Pedagogical Content Knowledge
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
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Stefanie H. Chen; Christina B. Garcia; Eric Lazear; Thomas B. Lentz; Sabrina D. Robertson; Zhen Li; Carlos C. Goller – Discover Education, 2024
As data and protocols are increasingly generated, accessed, and manipulated electronically, many labs are shifting to storing data in electronic laboratory notebooks (ELNs). ELNs provide clear advantages in readability, shareability, searchability, accessibility, and data security over their paper counterparts. Our interdisciplinary program…
Descriptors: Educational Technology, Science Instruction, Teaching Methods, Laboratory Experiments
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Ibrahim Halil Topal – Technology in Language Teaching & Learning, 2025
Technological advancements have not only introduced new tools for language education but also tailored apps and resources for specific language skills. These include mobile apps (e.g., "Drops: Language Learning Games" for vocabulary), websites (e.g., "SpanishDict" for Spanish dictionary and grammar), and reference tools (e.g.,…
Descriptors: Multimedia Materials, Second Language Learning, Databases, Vocabulary Development
Eleanor Rummer – ProQuest LLC, 2022
Online educational products have consistently increased in availability since the advent of the internet and the COVID-19 pandemic of 2020-2022. Consistent standards and ways to measure the quality of online products have not emerged with the same speed, and there are few comprehensive ways to measure the quality of education that is provided in…
Descriptors: Electronic Learning, Educational Technology, Educational Quality, Online Courses
Lewin-Benham, Ann – Teachers College Press, 2023
Now in a second edition, this popular resource shows teachers and childcare providers how to work with young children based on current neuroscience research. Revised and expanded, it contains a wealth of practical and specific activities and materials to use with infants and toddlers to enhance growth and development. For each activity presented,…
Descriptors: Infants, Toddlers, Child Development, Brain
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Nurmala, Nurmala; Anggoro, Kiki Juli – MEXTESOL Journal, 2023
Vocabulary development is critical for the acquisition of any language. It is essential to improve vocabulary acquisition through the use of effective approaches. This research study integrated two popular ways to enhance vocabulary development: vocabulary lists and an interactive response system, "Socrative." It investigated how the…
Descriptors: Vocabulary Development, Teaching Methods, Tests, English (Second Language)
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Dewi, Nuriana Rachmani; Maulida, Nisa Farah – International Journal of Educational Methodology, 2023
The mathematical literacy ability of Indonesian pupils is still relatively low, as indicated by Indonesia's score of 379 for mathematical literacy in PISA 2018. Paying attention to the learning process such as the teaching materials used in learning, is one of ways to increase mathematical literacy skills. To strengthen students' mathematical…
Descriptors: STEM Education, Mathematics Instruction, Instructional Materials, Mathematics Skills
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Céline Byukusenge; Florien Nsanganwimana; Albert Paulo Tarmo – Journal of Biological Education, 2023
Literature affirms that teachers' difficulties in mastering the subject content and its teaching can be responsible for students' negative attitudes towards that subject. The present study sought to explore biology topics in the revised Rwandan curriculum which teachers have difficulties in teaching, the reasons for their difficulties, and ways to…
Descriptors: Biology, Curriculum Design, Secondary Schools, Foreign Countries
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Pavel Smutny – Interactive Learning Environments, 2023
The benefits and opportunities of using virtual reality (VR) in education have been the subject of research for several decades. Descriptions of individual VR applications can be found in the literature, but there is no structured analysis of these applications on the market. This study analyses the market of VR educational applications in 2019 -…
Descriptors: Computer Simulation, Simulated Environment, Computer Oriented Programs, Technology Uses in Education
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S. Sageengrana; S. Selvakumar; S. Srinivasan – Interactive Learning Environments, 2024
Students are termed "multitaskers," and it is likely that they easily fall prey to other subjects or topics that most interest them. They occasionally took heed or gave close and thoughtful attention to the lectures they were on. In the current educational system, our young generations receive materials from their leftovers, and their…
Descriptors: Electronic Learning, Dropouts, Student Behavior, Student Interests
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Joanna Pyrkosz-Pacyna; Marcin Zwierzdzynski; Jowita Guja; Maria Lis; Dominika Bulska – Educational Technology & Society, 2024
In this article, we present the results of research conducted to investigate the perception of VR educational materials for space technology courses being developed at a technological university in Europe. Our aim was to identify potential barriers faced by men and women when entering and continuing this form of education. As both VR and space…
Descriptors: Space Sciences, Computer Simulation, Educational Technology, Barriers
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Robert Weinhandl; Martin Mayerhofer; Cornelia S. Große; Branko Andic – Cogent Education, 2024
One goal of mathematics education is to adapt features of digital learning materials to students' characteristics. This paper presents a multi-layered research approach to identify key aspects of mathematics students within the persona approach. Data for this research was collected from 5,624 mathematics students using an instrument focusing on 15…
Descriptors: Mathematics Education, Self Concept, Validity, Instructional Materials
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Linton, Andrea; Garrett, Andrew C.; Ivie, Kenneth R., Jr.; Jones, Jay D.; Martin, Jason F.; Delcambre, Jeremy J.; Magee, Christianne – Anatomical Sciences Education, 2022
Innovative reforms in medical education will require instructional tools to support these changes and to give students more flexibility in where and how they learn. At Colorado State University, the software program Virtual Canine Anatomy (VCA) was developed to assist student learning both inside and outside the anatomical laboratory. The program…
Descriptors: Anatomy, Electronic Learning, Animals, Outcomes of Education
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Fehaid Lafi Alshammari – Journal of Education and e-Learning Research, 2024
Microlearning is a modern learning modality that has been adopted in recent years for student education. This study aimed to reveal the effect of video-based microlearning on the development of programming skills and technology acceptance among intermediate school students. The study used a quasi-experimental design for two groups. A technology…
Descriptors: Foreign Countries, Middle School Students, Programming, Computer Science Education
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