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Jarvis Denmark – ProQuest LLC, 2024
This qualitative study takes a phenomenograpichal interest in the experiences of students in a school district that responded to the COVID-19 pandemic by using digital tools for instruction and to support a culturally relevant learning experience. Previous research focuses on teacher beliefs and the benefits of multiliteracies as they intersect…
Descriptors: Inclusion, COVID-19, Culturally Relevant Education, Pandemics
Matthew Reyes; Bruce Kuerten; Paul Holley – Community College Enterprise, 2024
The authors, both university faculty in construction management programs, desired to use available resources to develop new material for students. The authors' goal was simply to create a substitute for a traditional textbook with digital content that offers a unique way for students to visualize and learn new concepts. While student engagement is…
Descriptors: Textbooks, Alignment (Education), Course Content, Instructional Materials
Sherina Dimo; Harly Israel Bandojo; Kristia Estilo; Joeven Abalayan; Michael Achas; Joseph Lobo – Journal of Educators Online, 2024
The present study intends to investigate the determinants influencing students' behavioral intention and use of Google Classroom as an instrument for enhancing the learning experience in the domain of physical education. This investigation employed the Technology Acceptance Model (TAM) as a conceptual framework. The results revealed that perceived…
Descriptors: Student Behavior, Intention, Computer Software, Physical Education
Chang, Hsin-Yi; Tsai, Chin-Chung – Journal of Science Education and Technology, 2023
The study employed epistemic network analysis (ENA) to investigate students' conceptions of science learning with technology. One-hundred and eleven tenth-grade students were asked to express via drawings their conceptions of experienced and ideal learning of science with technology. Their drawings were coded into 20 elements in seven categories.…
Descriptors: Epistemology, Network Analysis, Freehand Drawing, Student Attitudes
Huang, Xiaoshan; Ruiz-Segura, Alejandra; Tan, Chengyi; Wang, Tingting; Sharma, Robin; Lajoie, Susanne P. – Information and Learning Sciences, 2023
Purpose: Social presence (SP), which refers to individuals' perception of others being engaged as "real people" in the same situation, is a crucial component in technology-rich learning environments (TREs). This study aims to identify major learning design, antecedents and outcomes of SP within TREs, and identify common findings from the…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Student Characteristics
Ho Xue Li Shirley; Kean Wah Lee – International Journal of Computer-Assisted Language Learning and Teaching, 2023
Virtual and augmented reality have grown in popularity as learning tools in the workplace in recent years. This study looks at how corporate learners perceive the use of extended reality technology in the workplace. Corporate learners utilise a variety of learning technologies, and their opinions of these resources have an impact on their adoption…
Descriptors: Employee Attitudes, Workplace Learning, Simulated Environment, Computer Simulation
Xinyue Li – International Journal for Technology in Mathematics Education, 2023
Digital learning resources are commonly employed to support learning in out-of-class contexts, either as a complement to the learning in formal classrooms or as an alternative that can be used by learners to pursue personal learning goals. This study identified a significant gap in the literature concerning children's use of digital technology to…
Descriptors: Secondary School Students, After School Programs, STEM Education, Educational Technology
Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
Dwayne Wood; Scott H. Moss – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of the study was to evaluate the impact of generative artificial intelligence (GenAI) on students' learning experiences and perceptions through a master's-level course. The study specifically focused on student engagement, comfort with GenAI and ethical considerations. Design/methodology/approach: The study used an action…
Descriptors: Artificial Intelligence, Learning Experience, Influence of Technology, Evaluation
Ghonim, Ahmed; Corpuz, Irene – International Journal of Higher Education, 2021
A competency-based approach to education (CBE) has emerged in recent years, fostering curriculum by tracking and indicting students' acquired skills and competencies. Since applied education is moving away from a theoretical approach to its application, employers are eager to be empowered with graduates' full e-profiles, which demonstrate…
Descriptors: Competency Based Education, Credentials, Electronic Publishing, Portfolios (Background Materials)
Chang Ren – ProQuest LLC, 2023
The research includes three studies at the intersection of communications disorders and computational linguistics. We begin with the case study of APTgt, a system created to improve reinforcement for Phonetics students and improve Linguistic tools for their instructions. A portion of this system utilizes machine learning techniques (i.e.,…
Descriptors: Communication Disorders, Computational Linguistics, Technology Uses in Education, Phonetics
Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
Bin Jing; Jinrong Liu; Xue Gong; Yangli Zhang; Haojie Wang; Changcheng Wu – Interactive Learning Environments, 2024
An increasing number of MOOCs use learning videos featuring an instructor and slides, but there are few specific guidelines for the design of instructor images for these videos. A pedagogical agent (PA) is a kind of virtual instructor image in a learning video, and its image design is mostly guided by anthropomorphism. Our research attempts to…
Descriptors: Video Technology, Educational Technology, MOOCs, Imagery
Dabke, Rajeev B.; Harrell, Mary; Melaku, Samuel; Ray, Lydia; Turner, Hannah – Journal of Chemical Education, 2021
An instructional technology application of QR (quick response) codes for introducing commonly used chemistry laboratory apparatus for visually impaired students is presented. Audio commentaries describing commonly used apparatus were recorded. The commentaries consisted of concise introductions and applications of various apparatus used in high…
Descriptors: Educational Technology, Assistive Technology, Chemistry, Laboratory Equipment