NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)13
Since 2006 (last 20 years)55
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 31 to 45 of 105 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yanchar, Stephen C.; South, Joseph B.; Williams, David D.; Allen, Stephanie; Wilson, Brent G. – Educational Technology Research and Development, 2010
This study employed a qualitative research design to investigate instructional designers' views and uses of conceptual tools in design work (e.g., learning theories and design theories). While past research has examined how instructional designers spend their time, how they generally make decisions, and expert-novice differences, little attention…
Descriptors: Learning Theories, Instructional Design, Qualitative Research, Theory Practice Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Choi, Young Mi – Assistive Technology, 2011
Many different sources of input are available to assistive technology innovators during the course of designing products. However, there is little information on which ones may be most effective or how they may be efficiently utilized within the design process. The aim of this project was to compare how three types of input--from simulation tools,…
Descriptors: Educational Technology, Assistive Technology, Program Effectiveness, Participant Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
T.H.E. Journal, 2011
Students of every age have their own ideas about things...and they certainly have their own ideas about the best ways to learn. Project Tomorrow's annual Speak Up survey asked students from kindergarten through the 12th grade a simple question: "If you could create the ideal mobile app for learning, what would it look like?" Researchers received…
Descriptors: Design Preferences, Design Requirements, Computer System Design, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Ferrara, Victoria M. – Journal of Continuing Higher Education, 2010
Portfolio assessment is a valid and reliable method to assess experiential learning. Developing a fully online portfolio assessment program is neither easy nor inexpensive. The institution seeking to take its portfolio assessment program online must make a commitment to its students by offering the technologies most suited to meet students' needs.…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Experiential Learning, Program Effectiveness
Liang, Chaoyun; Lee, Yuan-Zone; Chou, Wen-Shou – Educational Technology, 2010
The integration of game playing with online education has recently become one of the most discussed issues in the e-learning field for its potentially positive impact on the development of related industries and on the social lives of young people. In this article, the authors propose a set of design considerations to assist game-based learning…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Floyd, Kimberly; Hughes, Kimberly; Maydosz, Ann – Rural Special Education Quarterly, 2011
Web-based instruction is not a new phenomenon. There are 15-20 years of research and literature to support the effectiveness of web-based instruction. The purpose of this article is to synthesize the research in this field in order to determine which factors are critical to the success of web-based instruction. We created a toolkit to assist…
Descriptors: Web Based Instruction, Guidelines, Educational Technology, Synthesis
Peer reviewed Peer reviewed
Direct linkDirect link
D'Agustino, Steven – Journal of International Education in Business, 2012
Purpose: The current literature examining the design of effective online learning opportunities recommends an array of best practices but no agreed upon and unifying model. The purpose of this paper is to survey the existing research of effective design models for online learning in an attempt to identify best practices and present a new model.…
Descriptors: Instructional Design, Electronic Learning, Distance Education, Online Courses
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Crow, Tracy – Journal of Staff Development, 2010
This article presents an interview with Chris Dede, the Timothy E. Wirth Professor in Learning Technologies at the Harvard Graduate School of Education. His research interests include the use of emerging technologies in education, with emphases on online professional development, scaling up innovations, and immersive interfaces for learning. He is…
Descriptors: Educational Technology, Professional Development, Interviews, Instructional Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kamaruddin, Norfadilah – Turkish Online Journal of Educational Technology - TOJET, 2010
There are many reasons why interface design for interactive courseware fails to support quality of learning experiences. The causes such as the level of interactivity, the availability of the interfaces to interact with the end users and a lack of deep knowledge about the role of interface design by the designers in the development process are…
Descriptors: Courseware, Computer System Design, Computer Interfaces, Educational Quality
Hernandez-Serrano, Maria Jose; Gonzales-Sanchez, Margarita – Online Submission, 2011
This paper reports on a project in which students' interactions with learning environments are investigated from the perspective of the spatial factors. Our research examines a significant dimension generated under the interrelationship between the subject and the virtual space, by establishing that spatial dimensions may determine the level of…
Descriptors: Foreign Countries, Socialization, Cognitive Processes, Social Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Pomales-Garcia, Cristina; Lopez, Angel D.; Liu, Yili – American Journal of Distance Education, 2010
This study investigates and compares the relative importance of Web module design dimensions and their attributes as perceived by student participants in a research study and those defined by a selected group of researchers in the literature. We aim to understand whether the dimensions of clarity, organization, structure, visual/aesthetical…
Descriptors: Student Attitudes, Distance Education, Learning Modules, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Dietze, Stefan; Gugliotta, Alessio; Domingue, John – International Journal of Distance Education Technologies, 2009
Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources,…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Metadata
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7