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Burgess, Melissa L.; Slate, John R.; Rojas-LeBouef, Ana; LaPrairie, Kimberly – Internet and Higher Education, 2010
As virtual worlds become more widely utilized in education to deliver instruction, the need to measure learning in this environment will continue to grow. Building upon McKerlich and Anderson's (2008) exploratory study, the researchers of this study utilized the Community of Inquiry's (CoI) Multi-User Virtual Environment Education Evaluation Tool…
Descriptors: Electronic Learning, Graduate Students, Computer Mediated Communication, Educational Technology
Muldoon, Nona; Kofoed, Jennifer – International Journal on E-Learning, 2011
The research reported in this paper is part of an ongoing investigation into the design of a technology-enhanced learning environment that draws from approaches embodied in the situated learning theory. In this learning context, Second Life machinima (animated artefact filmed in a 3D virtual environment) is used as an anchor to mediate authentic…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Internet
Donnelly, Dermot; McGarr, Oliver; O'Reilly, John – Computers & Education, 2011
When attempting to integrate any Information and Communications Technology (ICT) based resource into Post-Primary Schools (High Schools) many potential barriers must be considered. Importantly, many of these barriers revolve around the individual teacher and hence they are an important starting point in understanding the change process in schools.…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Educational Change
Hosseini, Seyede Mehrnoush – Asia Pacific Education Review, 2011
The research aims to define SECI model of knowledge creation (socialization, externalization, combination, and internalization) as a framework of Virtual class management which can lead to better online teaching-learning mechanisms as well as knowledge creation. It has used qualitative research methodology including researcher's close observation…
Descriptors: Classroom Techniques, Socialization, Qualitative Research, Research Methodology
Kafadarova, Nadezhda; Sotirov, Sotir; Milev, Mihail – Online Submission, 2012
Technology nowadays enables the remote access to laboratory equipment and instruments via Internet. This is especially useful in engineering education, where students can conduct laboratory experiment remotely. Such remote laboratory access can enable students to use expensive laboratory equipment, which is not usually available to students. In…
Descriptors: Active Learning, Engineering Education, Telecommunications, Internet
Abik, Mounia; Ajhoun, Rachida; Ensias, Lerma – Turkish Online Journal of Distance Education, 2012
To improve the quality of learning, pedagogues have prescribed different pedagogical approaches (constructivist, cognitivist...). However, the effective implementation of the majority of these approaches has not been possible only after the advent of new forms of learning (E_learning, M-learning...). These forms are closely related to…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Technological Advancement, Technology Uses in Education
Knutzen, Brant; Kennedy, David – Electronic Journal of e-Learning, 2012
This paper reports the progress of a pilot project exploring the integration of a collaborative virtual learning environment (Second Life) with the instruction of English courses at Lingnan University in Hong Kong. An educational partnership was developed with two TESOL teacher-training courses at Texas A&M University in the US. The project…
Descriptors: Student Behavior, Pilot Projects, Partnerships in Education, Foreign Countries
Schutt, Stefan; Linegar, Dale – International Journal of Virtual and Personal Learning Environments, 2013
The authors' team has been working with virtual worlds since 2006, deploying them in diverse contexts including secondary schools, special schools, vocational education and training, higher education and the community sector. Here the authors outline their operational experience of the complex web of interrelated factors involved in running…
Descriptors: Virtual Classrooms, Learning Experience, Experiential Learning, Performance Factors
Gobert, Janice D.; Sao Pedro, Michael; Raziuddin, Juelaila; Baker, Ryan S. – Journal of the Learning Sciences, 2013
We present a method for assessing science inquiry performance, specifically for the inquiry skill of designing and conducting experiments, using educational data mining on students' log data from online microworlds in the Inq-ITS system (Inquiry Intelligent Tutoring System; www.inq-its.org). In our approach, we use a 2-step process: First we use…
Descriptors: Intelligent Tutoring Systems, Science Education, Inquiry, Science Process Skills
Han, Heeyoung – American Journal of Distance Education, 2013
This study examined the effects of an instructor's use of video casting as a nonverbal emotional cue in synchronous discussion sessions on students' social presence, satisfaction, and learning achievement. A quasi-experimental design was used to evaluate the effect of video casting in a synchronous virtual classroom. The research setting was a…
Descriptors: Video Technology, Cues, Nonverbal Communication, Learner Engagement
Smailes, Joanne; Gannon-Leary, Pat – Research in Learning Technology, 2011
Support systems are vital for university entrants and one established means of support is peer mentoring, which has the potential to improve student engagement and retention. Peer mentoring models are generally based on face-to-face contact. However, given the increasing number of higher education institutions using social media, might online…
Descriptors: Learner Engagement, Computer Mediated Communication, Foreign Countries, Educational Technology
Carroll, Fiona; Kop, Rita – E-Learning and Digital Media, 2011
The design of experiences and, in particular, educational experiences is a complex matter and involves not only using effective technologies and applying cognitive triggers, but there is a need to "think outside the box" in order to also design for the affective dimension of human experiences; the impressions, feelings and interactions that a…
Descriptors: Research and Development, Action Research, Educational Technology, Learning Experience
Grant, Scott; Clerehan, Rosemary – Australasian Journal of Educational Technology, 2011
For the second-language learner, the affordances of a virtual world have the potential to confer benefits conventionally aligned with real world experiences. However, little is known about the pedagogical benefits linked to the specific characteristics of the virtual world, let alone the issues arising for staff hoping to assess students'…
Descriptors: Feedback (Response), Program Effectiveness, Instructional Effectiveness, Mathematics Education
Quinsee, Susannah; Bullimore, Anise – Campus-Wide Information Systems, 2011
Purpose: This paper aims to describe the creation of a new approach to the implementation of educational technologies at a UK Higher Education Institution. Driven by changes in technology, an evaluation of the virtual learning environment (VLE) provided the opportunity to reassess the application of technology to the curriculum. However, such an…
Descriptors: Educational Technology, Educational Environment, Program Implementation, Organizational Change
Handley, Karen; Williams, Lindsay – Assessment & Evaluation in Higher Education, 2011
Feedback is central to pedagogic theory, and if feedback is to be effective, students need to engage with it and apply it at some point in the future. However, student dissatisfaction with feedback--as evidenced in the National Student Survey--suggests that there are problems which limit student engagement with feedback, such as their perception…
Descriptors: Feedback (Response), Assignments, Surveys, Tutors